Solved [Work-In-Progress] CoD Black Ops Zombies ESP&Aimbot

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Crazywink

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Call of Duty Black Ops Zombies ESP and Aimbot by Crazywink

Hey guys, I've been working on this for about... 11 hours straight, and I've made quite a bit of progress.. It's a Call of Duty Black Ops Zombies ESP and Aimbot.

Here's a quick screenshot:



I'm just having a little trouble with the ESP following system.. Once I get it worked out the aimbot with be as simple as a few modifications. :) I hope to have this released really soon..

Big shout out to Fleep for helping me out with some addresses and giving me Kn4cker's original source

Crazywink
 
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Crazywink

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I thought we found the MouseX and MouseY adds in the game to be Read-Only?

Fleep
Digging a little deeper I was able to find the writable MouseX and MouseY. :D It took some time, but I've found them. :)
 
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Fleep

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Great work man, nice to see this is coming along nicely.
Im uploading a vid right now on youtube and should be up within the next 15 mins, you can see how the aimbot turned out for me. if you need any help with it let me know.

Looking forward to seeing this release

Fleep
 

Fleep

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If you don't mind me asking, how much did you end up doing on this?, is the ESP working for all enemies yet or just 1?
If you have the ESP fully working you only need a couple of methods to get your Aimbot to work, I have a couple of functions from my C# aimbot all you would have to do is make a small change to C++.

I'd be happy to help out on this as I think when its done a fair amount of people will want to use it. Not to mention that when Black ops comes out 2 soon all you will probably have to do is modify a couple of addresses and you will get a TON of people interested in it.

Fleep
 

Crazywink

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I agree. When Black Ops 2 launches it could be a big if we adapted it. I just posted in my trainer release about the issue I'm having. I think I have something wrong with the ViewAngles and I can't seem to find the issue. The box doesn't lock on to the zombie correctly.. It sits in a portion of the screen.. The scaling works, it gets smaller and bigger so that says the FOV is working so I think it must be the View Angles..
 

Fleep

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Hey crazy did you spend any more time trying to figure out the beginning of the struct?
How is this going?

Fleep
 

Crazywink

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I have been working on it in my free time. The problem I'm having is writing to the MouseX and MouseY.. They're writing okay but they're completely off..

Here's what I've done, maybe I'm doing something wrong..

I've kind of taken a different approach than you I believe.

I've declared the MouseY
C++:
 float MouseY = (ScreenY - drawY);
After which I'm writing to the addresses for MouseX and MouseY

C++:
WriteProcessMemory(process,(PVOID)(0x00000000), &ScreenX,4,NULL);
WriteProcessMemory(process,(PVOID)(0x00000000), &MouseY,4,NULL);
From what I know, writing ScreenX to MouseX's address should work, but maybe I'm wrong..

I'm about to start working on this again right now. I'll post any further development. :)


Crazywink
 
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