- Nov 5, 2014

- 239

- 7,748

- 19

X pos: 3.76879e-304

Y pos: 2.07414e-314

z pos: -5.88974e+280

After some tinkering and messing around, I've found that dividing those numbers by 100000000000 gives me the perfect teleport distance. However, my y value equals zero when divided by that, but that doesn't make sense to me that X and Z work flawlessly and the number is so small that why would it equal zero? I've tried messing with other values but they either teleport me across the map or it doesn't move at all...

I loop this

C++:

```
xvalue = ((*(long double*)XaxisPtr) / 100000000000);
zvalue = ((*(long double*)ZaxisPtr) / 100000000000);
yvalue = ((*(long double*)YaxisPtr) / 100000000000);
```

C++:

`*(long double*)YaxisPtr = *(long double*)YaxisPtr + yvalue;`