VAC "Bypass" answering

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Anomxus

Jr.Coder
Full Member
Nobleman
Jun 19, 2012
59
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I see alot of questions on Fleep's videos wondering how to make their triggerbot/auto bhop undetected by VAC.

The reason you get detected by VAC using 'WriteProcessMemory' is because VAC does not want you to edit variables. Instead you could use something to simulate a mouse/keyboard click.
I personally use 'keybd_event' to simulate clicks on keyboard/mouse. But I have notices a few bugs with it. I'm pretty sure you can only simulate mouse-clicks, which sucks.

But as said don't use 'writeProcessMemory' if you are going to do anything VAC related.
 

WiTH

Jr.Coder
Full Member
Nobleman
May 24, 2012
58
458
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WPM is still undetected... You just have to be careful to what you're writing to.
 

Szaka

Coder
Full Member
Nobleman
Mar 14, 2013
161
718
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If you debug the app you will know whats detected and what is not. Just study taregt with olly
 

WiTH

Jr.Coder
Full Member
Nobleman
May 24, 2012
58
458
1
If you debug the app you will know whats detected and what is not. Just study taregt with olly
It's not so easy to know what's detected, vac is a hard anti cheat to reverse. If someone is interested in more information about vac they should check gamedecepticon.
 
Last edited:

Szaka

Coder
Full Member
Nobleman
Mar 14, 2013
161
718
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Its called decompiling, reverse engineering, disassembling and debugging :)
 

brinkz

Coder
Meme Tier VIP
Sep 3, 2012
209
1,688
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Its called decompiling, reverse engineering, disassembling and debugging :)
You never know exactly what VAC detects at the moment, because VAC3 is streamed and can always have new detection routines and stuff, for the rest wav really posted much stuff on GD about VAC.
But still, WPM in the right sections is NOT detected. But yeah using things like keyb_event or SendMessage or whatever is still better to use, 1 Offset less to update and also not the risk that you write into critical sections after an Update (where you forgot to update this offset or whatsoever).
 
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