Solved Unity (c#) Split Dupe

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karizma420

Newbie
Sep 16, 2016
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Wasn't sure if i should put this here or hacking help so sorry, move if this isnt the correct area please.

I've been modding a Unity game with dnspy, last night i managed to break something that allowed me to split drag items to chests/my inventory and it would add it to the inventory and increase instead of decrease the original stack by 1. I know this is an incredibly long shot and not much info to go on but my question is does anyone know if that would have been caused by DragDropLoot/InternalSplit/internal move or something like that? the game was updated which patched my assembly and I've spent all day trying to figure it out with no real results. I haven't been able to find anything that increments or decrements values. Under InternalSplit/split there are parameters like NewCount which I've tried changing but those had no apparent effect.

I unfortunately found this on accident while changing stuff to always have crafting materials(which didnt work, it was only visual) so that's why i don't know how to replicate the dupe. Additionally it is an online game so some things do get checked ( cheat engine unfortunately doesnt seem to work for item duping. most of us have tried) but i atleast know this is possible somehow.


If it helps i can post some sections of code that i suspect was the cause.
 
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karizma420

Newbie
Sep 16, 2016
3
79
1
its ok, i know i didnt explain it very well. i did how ever manage to do it again by modifying how many items get placed into a teleporter slot. going to go ahead and close this thread now.
 

Rake

Cesspool Admin
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Jan 21, 2014
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sounds very interesting, wish I could help but I'm not familiar at all with what you're talking about :(
 
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