Solved Triggerbot, finding player count offset.....

  • CSGO recently moved logic from 'client_panorama.dll' to 'client.dll', you must update all code that uses 'client_panorama.dll' and replace it with 'client.dll' or the code will not work.
Hexui Undetected CSGO Cheats Sinkicheat PUBG Cheat
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MiDOM

Newbie
Dank Tier Donator
Jan 30, 2014
37
198
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Umm.
I tried on CSGO to get the player address for this code in cpp

C++:
int CzujUsi = 32;
const DWORD zi_ZIzkOFz = 0x****
CzujUsi = NumOfPlayers
zi_ZIzkOFz = PlayerCountOffset


And i only got this:
server.dll+840D40
Wich is SERVER.DLL
Not ENGINE.DLL....

 

Heisa

Jr.Coder
Full Member
Nobleman
Jul 3, 2013
77
703
3
First of all, your playerbase and entitybase are both client.dll.

Second, LocalPlayer = 0x9DF004, EntityList = 0xA4E064 (credits to UCforum)

Thirdly, to replace the code, you copy the address from cheat engine. An example from that screenshot is - Lets say that this is your entity base server.dll+840D40
You copy the server.dll+840D40 and put it where const DWORD entity base is like that. dw_entitybase = 0x840D40; So you paste the address after 0x. And 0x stands for hexadecimal, It's used to tell the compiler that "this is hex" .
 

MiDOM

Newbie
Dank Tier Donator
Jan 30, 2014
37
198
0
First of all, your playerbase and entitybase are both client.dll.

Second, LocalPlayer = 0x9DF004, EntityList = 0xA4E064 (credits to UCforum)

Thirdly, to replace the code, you copy the address from cheat engine. An example from that screenshot is - Lets say that this is your entity base server.dll+840D40
You copy the server.dll+840D40 and put it where const DWORD entity base is like that. dw_entitybase = 0x840D40; So you paste the address after 0x. And 0x stands for hexadecimal, It's used to tell the compiler that "this is hex" .
Oh so that one with server.dll it's alright?
So it isn't wrong.. ?
 

kaz

Coder
Full Member
Nobleman
Apr 3, 2013
160
1,183
7
You know you don't even need the player Loop for the triggerbot. Set it to 32 or 16 depending on which servers you host(or join).
When you're hosting and finding addresses the player loop will not be the same for offline so if you're finding both you'll need to find an address that determines when you're hosting or joining or do it manually.

what do you mean is there any way to replace that code?
Are you trying to rename it or use a different coding style?


In HackProcess.h you can add another dll to read from or change one that you don't use like vgui.
 
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