Solved Trigger-Bone CS:GO

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XylenZe

Newbie
Full Member
Sep 12, 2014
23
184
0
As the title say, I want to know how to setup the Bone of a Trigger and how to multiple it.
I also want to know, how to make that my trigger won't shot when the cross hair is on him, just when the trigger is sure that it will hit. (including in-air)
Thx for ya help
GreeTz
CLNLGND
 

rN'

Jr.Hacker
Meme Tier VIP
Jan 19, 2014
340
5,268
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If you're not to lazy to use the search function you would find smth.. Tutorial - [HL2 / CSS] Triggerbot tutorial.
Edit: to use it on multiple bones:
C++:
for( int iBone = studiobone::BONE_PELVIS; iBone < studiobone::BONE_MAX; iBone++ )
{
    if( iBone == studiobone::BONE_L_THIGH ) // check for every bone which you won't shoot at
        continue;

    studiobone* pCurrentBone = g_pInterfaces->GetBaseEntity( i )->GetStudioBone( iBone );
    float flFOV = SourceSDK::GetFieldOfView( g_pInterfaces->Engine()->m_vecViewAngles, g_pInterfaces->GetLocalEntity()->GetEyePosition(), SourceSDK::MatrixToVector( pCurrentBone->BoneMatrix ) );

    if( flFOV > 0.6 )
        continue;

    mouse_event( MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0 );
    Sleep( 10 );
    mouse_event( MOUSEEVENTF_LEFTUP, 0, 0, 0, 0 );
}
https://guidedhacking.com/threads/how-to-find-the-bone-matrix-use-m_dwbonematrix.14005/
 
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