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Hexui Undetected CSGO Cheats PUBG Accounts

Plavnik

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Doing the GHB right now, cheat engine has changed last when I used it on my dads computer a while ago 😆
Figured out how to get pointers. Takes time but its fun :alex:
 

KrocoKroco

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Jan 7, 2020
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Hello! I am working on my External Overlay Kernel ESP for EFT, this is what I have now:

/ Player ESP
Head
Health
Distance
Name
Third.jpg
/ Valuable Loot ESP
Name
Distance
Second.jpg
/ Crosshair

I want to say THX to GH, your videos and site are awesome.
I learned all this cool stuff mostly with your help from a complete zero in programming.

So now I really want to bypass BE, and test my ESP in online game, all this bypassing shit looks very hard for me :D
If u have any tips or questions text me. Thank you for your attention.
 

truneski

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Jan 6, 2021
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Just signed up (OFFICIALLY) after leeching off Windows Internals stuff from here for 2 years. I figured it's time to actually learn how to hack games.
Gonna be interesting following GHB. If anyone is following the bible with a day job and only has time after work, kindly let me know.
 
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Rake

I'm not your friend
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Jan 21, 2014
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Just signed up (OFFICIALLY) after leeching off Windows Internals stuff from here for 2 years. I figured it's time to actually learn how to hack games.
Gonna be interesting following GHB. If anyone is following the bible with a day job and only has time after work, kindly let me know.
My #1 retweeter finally signed up, welcome!
 
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Plavnik

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Hahaha happy to be here man. This is the only forum i am in. Still learning the ins and outs. I promise I'll finish GHB no matter how long it takes.
Welcome to the team! I am also starting the GHB right now and learning cheat engine, I don't have work but I do have school and can only do the GHB for a few hours each day but I make it work!

Happy your here!
 
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truneski

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Jan 6, 2021
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Welcome to the team! I am also starting the GHB right now and learning cheat engine, I don't have work but I do have school and can only do the GHB for a few hours each day but I make it work!

Happy your here!
Thanks man. I am in the same position. Only a few hours a day. 3 hours a day is better than zero.
 
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Plavnik

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hard work.PNG


Practicing Cheat Engine 😁

Gets confusing at times but I have been able to remember a lot without having to go back to the cheat engine tutorial. Think I'm ready for step 3/3?
 

Plavnik

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After about 1.5 years of not doing a lot of hacking cus school, i started working on a cheat for a fighting game, cus a friend complained about having too little freedom in the game.
Feels good to get back into complicated stuff C:
Welcome back! Kinda the same story for me but not school just me being me!

Happy your here man! :D
 
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leBronGaymes

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After working on a Metin2 bot for a while I got back to Men of Valor to write the ESP that I had planned on writing.
First time for me hooking directx and doing all the world to screen stuff. Has been a wild ride but GH never fails to deliver the information I need!
Curently it's more like a proof-of-concept since the implementation sucks and I don't have a static pointer to the viewmatrix (yet).

 

Meow

Gimme food hooman.
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Apr 24, 2020
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Based on Source Code - OpenGL SwapBuffers Hook Template Source Code - I finally wanted to be a real man like Rake would say and managed to hook GL in my home language instead of spawning an external overlay.



Code:
import winim, subhook, opengl

{.passL: "-s -static-libgcc".}

type wglSwapBuffersDef = proc(hdc: HDC): bool {.stdcall.} 

var
  viewPort: array[0..3, GLint]
  glSwapHook: Hook
  oglSwapBuffers = cast[wglSwapBuffersDef](GetProcAddress(GetModuleHandleA("opengl32.dll"), "wglSwapBuffers"))

template setupOrtho =
  glGetIntegerv(GL_VIEWPORT, viewPort[0].addr)
  glViewport(0, 0, viewport[2], viewport[3])
  glMatrixMode(GL_PROJECTION)
  glLoadIdentity()
  glOrtho(0, viewPort[2].GLdouble, viewPort[3].GLdouble, 0, -1, 1)
  glMatrixMode(GL_MODELVIEW)
  glLoadIdentity()
  glDisable(GL_DEPTH_TEST)

template restoreGL =
  glEnable(GL_DEPTH_TEST)

proc hackLoop =
  glLineWidth(3)
  glBegin(GL_LINES)
  glColor3f(255, 0, 0)
  glVertex2f(0, 0)
  glVertex2f(viewPort[2].GLfloat, viewPort[3].GLfloat)
  glEnd()

proc hkSwapBuffers(hdc: HDC): bool {.stdcall.} =
  glSwapHook.remove()
  setupOrtho()
  hackLoop()
  restoreGL()
  result = oglSwapBuffers(hdc)
  glSwapHook.install()

proc main =
  {.gcsafe.}:
    AllocConsole()
    discard stdout.reopen("CONOUT$", fmWrite)
    glSwapHook = initHook(
      GetProcAddress(GetModuleHandleA("opengl32.dll"), "wglSwapBuffers"),
      cast[pointer](cast[ByteAddress](hkSwapBuffers))
    )
    discard glSwapHook.install()
    loadExtensions()

when isMainModule:
  var t: Thread[void]
  t.createThread(main)
 

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Ghostwire

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Nov 17, 2019
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Started my game hacking journey at 25.12.2020. Been working myself through the GHB1 since then.

What I have done since then:
  • Completed every tutorial in GHB1 - Start Here Beginner Guide to Game Hacking. (Also watched most of them multiple times. Still not feeling everything 100% so I am repeating some of them until I do.)
  • I watched TheChernos C++ Series 1 - 31
  • I wrote a trainer for assualt cube external and internal. See attachement "progress1"
    progress1.PNG

  • I started checking out BFBC2 which I spent 6 hours on it and stopped completely frustraded until I saw timb3rs thread about what a pain in the ass Frostbite is. (Thanks for saving my noob ass some time haha)
  • I then started looking for other games I can practise cheat engine and reclass on. I thought of CS:GO as to advanced for the beginners stuff so I checked out the game called "Barony". I was able to find static pointers for localPlayer health using pointer scans and from there I reversed the localPlayer structure and found most of the important stuff regading localPlayer. I also found a seperat "Player EntityList" which should hold all players inside the lobby. (See attachement progress2)
    progress2.PNG

  • Since I am trying to do a switch this year from fullstack software developer to penetration testing with the focus on switching to malware analysis in the following years I also started a 6 months guided course which I am constantly investing around 10 - 15 hours per week which leads me to ->
  • To get more understanding about windows internal stuff with c++ works, to learn something about packets (part of the course aswell) and to have something when I am just not feeling going for reverse engineering binaries I started building a universal injectable packet forger UI using Win32-API only. (See attachtment progress3)
    progress3.PNG
What I will do in the following weeks:
  • Since two days I am trying to find the enemy entityList in Barony which is kinda pain in the ass but I keep trying and doing advanced cheat engine scan tutorials so it might be possible for me to find some enemy health values. I will then spent some more time on Barony and try to find the players inventory.
  • After that I will write an internal trainer in C++ to improve my hands on experience.
  • When I feel confident enough I will start the GHB2 videos in order to learn some more about RE in general and to get hands on IDA experience. I also want to finally take a look at ollyDbg.
  • Continue to read the book "Attacking Network Protocols: A Hacker's Guide to Capture, Analysis, and Exploitation"
  • Continue the TheCherno C++ guide
  • Continue working on the Universal Packet Forger UI and add some scroll bars to those edit boxes. (Looks pain in the ass)
  • Checkout some more games and scan for values and build structures using cheat engine and reclass (Looking at "the Hunter Call of the Wild" and CS:GO)
  • After finishing the book on network protocols -> Start reading "The IDA Pro Book, 2nd Edition"
When I have more experience I will write a beginners guide for the game "Barony" to give something back to the community.

Thank you all for reading and I am really glad there is such a well organised website as this one. Your all feedback is highly appreciated.

-Ghostwire
 
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