Solved Server-Sided health ?!

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TrojanPoem

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Jun 7, 2014
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Ok, There is a game in which the health is server-sided. I saw a few public hacks playing around with the HP value setting it to greater numbers ( It works as charm ).

Now, How do they do that ?

My thoughts so far:

Maybe , hook send packet function ( from the client ). Reverse how the HP packet is being sent.
Send my own packet with Fake HP status.



Note:

I don't want to check the method until at least someone verify it for me.

If you know any other method, share it with us.

Only constructive comment.
 

Broihon

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I manged to get the Health address it changes it visibly but not physically ( Decreased / increased method - Float / int).
Then it's not the "real" health address. Try what accesses/writes on that address to get an idea of what's calculating it.
 

Broihon

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Maybe the health ins't serversided? It could be clientsided and encrypted that you can't find it that easily. For example if it's XOR encrypted you can't even rely on increased/decreased.
Anyway if it is really serversided but hackable that'd mean something else which is telling the server to change the hp is clientsided. This could be the hitboxdetection for example.
The option you mentioned won't work because of the simple reason that if that would work the HP were clientsided.

Since the there are public hacks with an HP hack my guess is that the health in NOT serversided. Try finding the HP just using changed/unchanged scans and don't get confused by awkwardly high/low values. Like I said the HP might just be encrypted.
 

Rake

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in my opinion considering packet hacking as a method of hacking should be your last option as it is the most complex
 

Obsta

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Вroihon;35346 said:
Maybe the health ins't serversided? It could be clientsided and encrypted that you can't find it that easily. For example if it's XOR encrypted you can't even rely on increased/decreased.
Anyway if it is really serversided but hackable that'd mean something else which is telling the server to change the hp is clientsided. This could be the hitboxdetection for example.
The option you mentioned won't work because of the simple reason that if that would work the HP were clientsided.

Since the there are public hacks with an HP hack my guess is that the health in NOT serversided. Try finding the HP just using changed/unchanged scans and don't get confused by awkwardly high/low values. Like I said the HP might just be encrypted.
I remember Warcraft 3 did something like this, it would multiply all visible values by a thousand or something, its cool blizzard thought like that back in 2004 or w/e.
 

TrojanPoem

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Jun 7, 2014
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Вroihon;35346 said:
Maybe the health ins't serversided? It could be clientsided and encrypted that you can't find it that easily. For example if it's XOR encrypted you can't even rely on increased/decreased. Since the there are public hacks with an HP hack my guess is that the health in NOT serversided. Try finding the HP just using changed/unchanged scans and don't get confused by awkwardly high/low values. Like I said the HP might just be encrypted.
Thanks for the "encrypted health" note , It could help me later. However, in my case it's server-sided - I am sure -. I manged to get the Health address it changes it visibly but not physically ( Decreased / increased method - Float / int).



Вroihon;35346 said:
Anyway if it is really serversided but hackable that'd mean something else which is telling the server to change the hp is clientsided. This could be the hitboxdetection for example.
Will I find that by checking what accesses that address ?

[GH] Rake;35354 said:
in my opinion considering packet hacking as a method of hacking should be your last option as it is the most complex
I totally agree. Is there any alternatives ?
I am thinking about reversing the public hack binary, but it's a bad deed.

I will be back, soon.
 
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