Solved Reading current Aim Angle

Hexui Undetected CSGO Cheats Sinkicheat PUBG Cheat

sl1ne

Newbie
Full Member
Apr 5, 2014
13
413
1
Hello,

im trying to read my current AimAngle from memory. Writing to my AimAngles is no problem as my aimbot is working fine.
Im pretty sure that my offsets are right. My basic code:


AimAngle Offset = engine.dll+0x4629B4;

in my Struct:
float currentAngle[3];
ReadProcessMemory (fProcess.__HandleProcess, (PBYTE*)(fProcess.__dwordEngine + dw_currAngle), &currentAngle, sizeof(float[3]), 0);

Trying to read it:
cout << "Current Angle: " << MyPlayer.currentAngle[0] << endl;

But it always returns 0. It would be nice if somebody could tell me my mistake
 

squeenie

Hacker
Meme Tier VIP
Dank Tier Donator
Mar 6, 2013
677
5,478
37
It is float[3] but z doesn't get used much. It does get used when you get shot in the head though so I made a little tool to set it to 0 if that happens. You should too, more useful than you think.
 

sl1ne

Newbie
Full Member
Apr 5, 2014
13
413
1
The game is css.

As said I have no problem writing to my ViewAngles and the offset is correct. When I look my offset up in CheatEngine it shows the right information
 
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