Solved Re Class not working?

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r4z0r

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Am I doing something very wrong? Re Class doesn't work, it just displays 0. And yes, I attached it to the game (Assault Cube).

 

Rake

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so what is 0x51E20C?

0x50f4f4 is the pointer to local player. You dereference that, and you get the address of the local player object. You build your reclass on that.



and you would get something like this:
C++:
class playerent
{
public:
	char pad_0x0000[0x4]; //0x0000
	Vector3 vHead; //0x0004 
	char pad_0x0010[0x24]; //0x0010
	Vector3 vLocation; //0x0034 
	Vector3 vViewAngle; //0x0040 
	char pad_0x004C[0x25]; //0x004C
	unsigned char bScoping; //0x0071 
	char pad_0x0072[0x86]; //0x0072
	__int32 health; //0x00F8 
	__int32 armor; //0x00FC 
	char pad_0x0100[0x124]; //0x0100
	unsigned char bAttacking; //0x0224 
	char name[16]; //0x0225 
	char pad_0x0235[0xF7]; //0x0235
	unsigned char team; //0x032C 
	char pad_0x032D[0xB]; //0x032D
	unsigned char state; //0x0338 
	char pad_0x0339[0x3B]; //0x0339
	weapon* currentWeapon; //0x0374 

}; //Size=0x0378

class ptrToLocalPlayer
{
public:
	playerent* N000002E8; //0x0000 

}; //Size=0x0004
 

Traxin

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I'm pretty sure you don't have the right Base Address of the structure...

I think the 51E20C is a pointer to the structure so you'd have to read one more pointer level to get the base address of that structure.

Paint'd you're screenshot cause a picture is worth a 1000 words right?




note: Albeit, now that I think about it, ReClass should propagate whatever info being pointed to at by 51E20C so I could be totally wrong here lol xD
 

r4z0r

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I downloaded both versions, ReClass64 (I have 64bit SO) crashes when I open it, and the other one still only displays 0 :( dunno whats happening...
 

Rake

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I downloaded both versions, ReClass64 (I have 64bit SO) crashes when I open it, and the other one still only displays 0 :( dunno whats happening...
Did you try the Reclass that Lukor compiled in the link I posted?

You must be attached to a 64 bit process because it is listing 64 bit addresses instead of 32bit. Doesn't matter which version of reclass you use BTW
 

r4z0r

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Yes I downloaded his version, but how can I attach to 32bit process then? Srry, I'm dumb xD
 

r4z0r

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Still doesn't work :( I'd love to use this auto-code generation, but whatever, I can still do it with CE. Thank you for the answers.

Edit: Btw how to know if it's showing 64bit adresses?

Edit2: Nvm I figured it out

Edit3: Well now it's showing 32bit, but no results anyway...
 
Last edited:

Rake

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Dude are you running in administrator mode and are you attaching to the running process while in a game? Try hitting the reset button or opening and closing it a few times
 

r4z0r

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Yes both in admin mode, still no sucess. I'm really confused about this thing, seems like everything should be working

Edit: In some forums other ppl are with the same issue
 
Last edited:

Rake

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Yes both in admin mode, still no sucess. I'm really confused about this thing, seems like everything should be working

Edit: In some forums other ppl are with the same issue
This has happened to me maybe 2-3 times, and simply opening and closing it fix the problem
 

r4z0r

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I'm pretty sure you don't have the right Base Address of the structure...

I think the 51E20C is a pointer to the structure so you'd have to read one more pointer level to get the base address of that structure.

Paint'd you're screenshot cause a picture is worth a 1000 words right?




note: Albeit, now that I think about it, ReClass should propagate whatever info being pointed to at by 51E20C so I could be totally wrong here lol xD
I tried with other two static adresses, same result... Btw my trainer with theses adresses doesn't work
 

r4z0r

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Rake;43905 said:
so what is 0x51E20C?

0x50f4f4 is the pointer to local player. You dereference that, and you get the address of the local player object. You build your reclass on that.



and you would get something like this:
C++:
class playerent
{
public:
	char pad_0x0000[0x4]; //0x0000
	Vector3 vHead; //0x0004 
	char pad_0x0010[0x24]; //0x0010
	Vector3 vLocation; //0x0034 
	Vector3 vViewAngle; //0x0040 
	char pad_0x004C[0x25]; //0x004C
	unsigned char bScoping; //0x0071 
	char pad_0x0072[0x86]; //0x0072
	__int32 health; //0x00F8 
	__int32 armor; //0x00FC 
	char pad_0x0100[0x124]; //0x0100
	unsigned char bAttacking; //0x0224 
	char name[16]; //0x0225 
	char pad_0x0235[0xF7]; //0x0235
	unsigned char team; //0x032C 
	char pad_0x032D[0xB]; //0x032D
	unsigned char state; //0x0338 
	char pad_0x0339[0x3B]; //0x0339
	weapon* currentWeapon; //0x0374 

}; //Size=0x0378

class ptrToLocalPlayer
{
public:
	playerent* N000002E8; //0x0000 

}; //Size=0x0004
Now it worked!!! Thx Rake and all that helped :) I selected the first adress and marked it as a pointer.
 
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