Solved problem regarding IsDormant (CSGO)

  • CSGO recently moved logic from 'client_panorama.dll' to 'client.dll', you must update all code that uses 'client_panorama.dll' and replace it with 'client.dll' or the code will not work.
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xnoob

Newbie
Full Member
Apr 1, 2013
10
199
1
Hello once again,

I've been trying to check if player is dormant but I failed somehow.

I did it like this

C++:
		ReadProcessMemory(Vars.hProcess, Vars.dwClient + c_dwLocalBaseEntity, &Entity, sizeof(Entity), NULL);
		ReadProcessMemory(Vars.hProcess, Entity + OFFSET_DORMANT, &IsDormant, sizeof(IsDormant), NULL);
and then I check if isdormant != 1 before drawing my esp, but somehow it doesn't work. offsets seem to be ok, what should I investigate?
 

till0sch

Respected Hacker
Dank Tier VIP
Dank Tier Donator
Oct 14, 2012
1,104
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use some outputs what your variable contains etc

 
Last edited by a moderator:

Obsta

Jr.Hacker
Meme Tier VIP
Jan 27, 2014
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If you can't find the actual address you could implement a pseudo range checker. The distance is probably like 25-30m
 

Solaire

Respected Hacker
Dank Tier VIP
Dec 15, 2013
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Check your drawing. If the variable is working just fine, then you've either read it wrong, you've implemented it wrong, or you're not drawing correctly.
 

xnoob

Newbie
Full Member
Apr 1, 2013
10
199
1
okay, everything was alrgiht except

C++:
 if isdormant != 1
it has to be != 0
 
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