Solved Possible View Matrix (Help)

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FaTal Cubez

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Feb 4, 2014
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So I've been following Fleep's tutorial for ESP, and I noticed his sketchy way of getting the world to screen matrix. But, because I have no clue on how to find it any other way (reverse engineering it), I used his method.

What I found is interesting. I got it down to 200ish results, and were digging through them to help me find which one had the proper numbers.

Now I know from some searching on the internet, that a view matrix has a sort of pattern to it. There are 3 values in a column (or row depending on if it's row-major or column-major) that are all between -1 and 1, and then the fourth value can be much larger (not 100% sure why this is, but that's what I've come across so far. Following this pattern for 4 columns, I think it will look like this

View attachment 3003

What's interesting, are the 2 crossed out values. They don't change when you move the camera, they just sit there in the code. Otherwise, everything else looks pretty good.

So, did I find it? Any clear explanation about this would be greatly appreciated. Thanks! :D

P.S. Is this what the view matrix that we are trying to find looks like?

View attachment 3004


If so, that would help a lot because then I'd know to find a structure with 0s and 1s included.
 
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FaTal Cubez

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Full Member
Feb 4, 2014
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Also, even if this isn't the correct matrix, can someone provide a clear step by step procedure on how to reverse the game or use cheat engine to find the matrix? I have searched matrix in Ollydbg and found a place in code where all 3 matrices (view, transform, and project) are being initialized. But, I have no idea what to do with that information from there. I don't know how to take that location with instructions and find the location in memory for the matrix value. If you want I can post some screenshots :p
 
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