Solved point bytes in a class

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0x123

Russians are so good at hacking ._.
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Rake

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Welcome back triggerex :)
I don't understand what you're doing but, whatever the hell it is, stop it!

Now that you're internal you don't need to use offsets like that ever again. No more ReadMem of any sort. No filling of variables.

Create a reclass for the player class. Find the address of your player. Then do
PlayerClass * player = (PlayerClass*)0xDEADBEEF;

It does everything you want in 1 line.

Then you just do:
player->health = 1337;

https://guidedhacking.com/threads/how-to-hack-any-game-first-internal-hack-dll-tutorial.12142/
 
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Traxin

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If you're internal you shouldn't have to type readmem?
It's just a matter of

PlayerBase = *(DWORD*)0x0c0c0c0c;
x = (DWORD*)(PlayerBase + 0x34);

and so on and so forth.

What you could do, is throw all of the variables that'll hold the addy in an array and do the same with all of your offsets. Then just loop through them with a for loop and bobs your uncle.
 

0x123

Russians are so good at hacking ._.
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I want to make a loop through my class and just fill the integers and floats with a special func (in my opinion it looks better then just type every readmem in a row)

It's just a matter of

PlayerBase = *(DWORD*)0x0c0c0c0c;
x = (DWORD*)(PlayerBase + 0x34);

I want to make a loop through my class and just fill the integers and floats with a special func (in my opinion it looks better then just type every PlayerBase = *(DWORD*)0x0c0c0c0c;
x = (DWORD*)(PlayerBase + 0x34); in a row)

i hope you understand my feelings
 
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