Solved LoopFunction Xigncode

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steb

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Any idea how to hide loopfunction from xigncode3?
literally no answer from google xd
 

Broihon

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Rake;46410 said:
what does this mean?
Either "LoopFunction" is some uber haxxing tool I've never heard of or he's referring to spooky while loops. Not sure.
 

Rake

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reminds me of Einstein making fun of quantum mechanics when he calls quantum entanglement/non-locality "spooky action at a distance"
 

GAFO666

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hell, just create your own thread and xigncode wont see it - if you want hack a specific game e.g. ue3 games - hook postrender of ue3 .. (game-class functions !!!)
xigncode3 is just a module which gets loaded by a game .. nothing special at all , its no comparison to EAC etc which have a driver :p

btw most anticheats suck in case of making your own driver and read/write from there
means your dll sends a request to your driver which reads memory and sends the result back to your module etc


and if you know e.g. that the xc3 like in ava doesnt use heartbeat (cuz their are poor nd stupid) you can just let the startup return by placing a byte-patch
 

Broihon

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hell, just create your own thread and xigncode wont see it - if you want hack a specific game e.g. ue3 games - hook postrender of ue3 .. (game-class functions !!!)
xigncode3 is just a module which gets loaded by a game .. nothing special at all , its no comparison to EAC etc which have a driver :p

btw most anticheats suck in case of making your own driver and read/write from there
means your dll sends a request to your driver which reads memory and sends the result back to your module etc


and if you know e.g. that the xc3 like in ava doesnt use heartbeat (cuz their are poor nd stupid) you can just let the startup return by placing a byte-patch
But Xigncode has it's own driver. A bad one though. It only protects the game process from being attached to (probably ObRegisterCallback or something similar) and tries to close already existing handles.
Games which don't use the heartbeat system are fucked anyway. That's true.
 

GAFO666

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Вroihon;46787 said:
But Xigncode has it's own driver. A bad one though. It only protects the game process from being attached to (probably ObRegisterCallback or something similar) and tries to close already existing handles.
Games which don't use the heartbeat system are fucked anyway. That's true.
wtf you talking man, xigncode 3 has no driver - maybe a newer version but 3 doesnt (wrote full emulator ... i gues i would have noticed if something like that would have happened ;D ). and nah thats how EAC works haha, means with RegisterCallback ... pretty bad actualy since all you need to do is hooking the callback-list by setting a dummy function into it :p so .. ya thats lame too actualy if you know what to do :eek:
 

Broihon

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wtf you talking man, xigncode 3 has no driver - maybe a newer version but 3 doesnt (wrote full emulator ... i gues i would have noticed if something like that would have happened ;D ). and nah thats how EAC works haha, means with RegisterCallback ... pretty bad actualy since all you need to do is hooking the callback-list by setting a dummy function into it :p so .. ya thats lame too actualy if you know what to do :eek:
Xigncode has a driver called xhunter1 if I recall correctly. Maybe it's not even implemented in all xigncode versions (just like the heartbeat). But I know for a fact that all xigncode protected games I messed with were protected by the driver (which gets started in the xigncode module). And said driver uses ObRegisterCallback to fire on object creation. It filters all process access rights except for PROCESS_QUERY_INFORMATION if I recall correctly.
For the module detection xigncode relies on kernel data aswell. But that's most likely NtQueryVirtualMemory from usermode.
 

GAFO666

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Вroihon;46803 said:
Xigncode has a driver called xhunter1 if I recall correctly. Maybe it's not even implemented in all xigncode versions (just like the heartbeat). But I know for a fact that all xigncode protected games I messed with were protected by the driver (which gets started in the xigncode module). And said driver uses ObRegisterCallback to fire on object creation. It filters all process access rights except for PROCESS_QUERY_INFORMATION if I recall correctly.
For the module detection xigncode relies on kernel data aswell. But that's most likely NtQueryVirtualMemory from usermode.
well then the newer version might do, either way i never saw it in 3 before o_O - its actualy not even worth to worry about since i basicly already described how to bypass that by replacing the func ptr's haha & ye you dont need to explain me the rings, neither kernel stuff, since i do it myself :) well i go sleep now
 

Broihon

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well then the newer version might do, either way i never saw it in 3 before o_O - its actualy not even worth to worry about since i basicly already described how to bypass that by replacing the func ptr's haha & ye you dont need to explain me the rings, neither kernel stuff, since i do it myself :) well i go sleep now
I'm not explaining it for/to you (only) but to anyone who reads this thread and might not be familiar with rings at all. Have a good night.
 

Liduen

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Wow just reading the discussion is freakin interesting.
Why don't you guys make a neat thread about that? :)
 
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