Solved [L4D2] Help please with finding Bone Matrix base!

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dragonborn

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Feb 24, 2015
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dragonborn

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Feb 24, 2015
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I am trying it right now. How exactly it should look like? A lot of floats in a row?

Found this structure, looks simular?
 
Last edited:

MasterG

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I am trying it right now. How exactly it should look like? A lot of floats in a row?

Found this structure, looks simular?
Well bones are nothing else that points into a 3D space that are used for animations and wich you draw. So each 3D point should have 3 float coordinates (x, y, z), and these coords are really close to your player coordinates...like absolute Y = 20.00 and head Y = 23.00, a bone between head and player coords could have a value of 21.87 (some decimals of difference just set some parameters and concentrate on a specific point). At the same time the "skeleton" bone struct in memory could have all his addresses stored all in a row (all floats) or it could have some bytes between each point (3 floats). Smt like from 0x4 to 0xc for the first point and then in your struct other data and then for ex at offset 0x14 the second point... idk just search m8 or if my example don't help you just ask in chatbox, I'm sure someome will help you.
 
Last edited:

Lukor

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The bone base is an address within your/the playerStruct.
You can search the forum for how to find the bone address.

Bones are arranged like this: (boneId is 0..50 iirc)
C++:
0x30 * boneId + 0xC //X
0x30 * boneId + 0x1C //Y
0x30 * boneId + 0x2C //Z
hope this helps as soon as you found your boneBaseAddress
 
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