- How long you been coding/hacking?
- 5 months
Is there any way to maintain the names of variables you've set in between loading an updated version of a file you've disassembled?
If I don't already have a function's address in my cheat but I've labeled the function in ida, it's nice to just grab that address to use
in cheat engine/x64dbg to, say, check on whether my hooks are working properly.
Just curious as I've re-disassembled client.dll multiple times to get updated offsets/function addresses and it'd be nice if the names
carried over. Hopefully I'm not missing something blatantly obvious.
If I don't already have a function's address in my cheat but I've labeled the function in ida, it's nice to just grab that address to use
in cheat engine/x64dbg to, say, check on whether my hooks are working properly.
Just curious as I've re-disassembled client.dll multiple times to get updated offsets/function addresses and it'd be nice if the names
carried over. Hopefully I'm not missing something blatantly obvious.