Solved IW5M Hacks - How to hack MW3

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guru

Coder
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Nobleman
Jun 8, 2012
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Hi all,
Anybody interested in making hack for iw5m(4d1,tecknogod,steam)? I am doing it all alone. Since I am new to programming of game hacks, I am fighting some odds. So someone who has some experience in game hack programming would be helpful.

Progress:
working esp
aimbot


Bugs in the existing code:
all the players are considered as enemies(friendlies and enemies are treated as same).

Anyone interested in this project?
 
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Fleep

Founder
Meme Tier VIP
May 20, 2012
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Which one are you dealing with exactly 4D1?, the tutorial that I am about to make covers ESP and Aimbot but you already seem to have that.
The bug that you are having you just need to filter the enemies by checking the address in memory that keep's the player's team.

I currently can't help you directly with this but I am looking forward to someone releasing a 4D1 Hack because it gets requested a lot.
If you want to keep posting here I may be able to spare a bit of time to help but to be honest it seems like your hack is nearly done and should be fairly straightforward to fix those problems.

Fleep
 

guru

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Nobleman
Jun 8, 2012
115
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Yes Fleep.I am dealing with 4d1 right now. It's about 99% finished. But my problem I am not able to get the team values. Even enemies and friendlies get the same team number(0), which is great irony that actual team values are 1 or 2. I am getting mad on find those stuff.

If you can find the exact offset and structs from ollydbg then it would be cool that I can fix it. Since the offset and structs that I collect from other websites are vague and they lack information or comment about variables. Tomorrow I will post the offsets and structs as the project is in my desktop. If you wish I will publish the full source code since my project is to port the mw2 external hack to mw3. Only problem is the team value. Except for that, It's all done. I wish to finish this hack before I leave my town.

Note: Fleep continue creating aimbot and esp if you are interested in creating a injected hack. Actually me too trying a very different project which I will be discussing in a new thread. This would create a alternative way for external esp hacks. Thus making it foolproof from vac or pb (any other anti-cheat system).

@others: I will release the partially completed work if you wish/ urge for a simple esp hack provided you know how to play using ingame UAV and this ESP.
 

Fleep

Founder
Meme Tier VIP
May 20, 2012
572
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I see they must of changed something so well have to find the new team values, I am trying to download the game right now but their site is down ::) . As soon as I can download It I will try and get those values.

The different method you are talking about is that through GDI in C++ or C# External overlay? Those are the only two methods which i have tried out but like you're saying they are very evasive and quite a few people seem to use them without getting caught.

Looking forward to seeing your thread as it should be good stuff :D .

Fleep
 

guru

Coder
Full Member
Nobleman
Jun 8, 2012
115
673
1
These are the structs I use in my code:

class MW3_RefDef_T
{
public:
char unknown0[8]; //0x0000
__int32 x; //0x0008
__int32 y; //0x000C
float fov_x; //0x0010
float fov_y; //0x0014
Vector Origin; //0x0018
Vector ViewAxis[3]; //0x0024
char unknown72[24]; //0x0048
__int32 iMenu; //0x0060
};

//@clientInfo I tried both the things. One in the comment and also the one which i have gave below.
class MW3_ClientInfo_T
{
public:
__int32 clientNum; //0x0000
__int32 Valid; //0x0004
char unknown8[4]; //0x0008
char Name[16]; //0x000C
__int32 Team; //0x001C
__int32 iTeam2; //0x0020
__int32 Rank; //0x0024
char unknown40[40]; //0x0028
char BodyName[32]; //0x0050
char unknown112[32]; //0x0070
char HeadName[32]; //0x0090
char unknown176[196]; //0x00B0
/*char Unknown1[12];
char Name[16]; //0x000C
__int32 Team; //0x001C
__int32 Team2; //0x0020
char unknown36[8]; //0x0024
__int32 perk; //0x002C
char unknown48[16]; //0x0030
char BodyModel[64]; //0x0040
char HeadModel[64]; //0x0080
char WeaponModel[64]; //0x00C0
char WeaponModel2[64]; //0x0100
char WeaponExplosive[64]; //0x0140
char unknown372[552]; //0x0180
__int32 Pose; //0x03A8
char unknown936[96]; //0x03AC
__int32 pose2; //0x040C
char unknown1028[284]; //0x0410*/
};

class MW3_Entity_T
{
public:
char _0x0000[0x2];
short Valid;
char _0x0004[0x10];
Vector Origin;
Vector Angles;
char _0x002C[0x3C];
int Flags;
char _0x006C[0xC];
Vector OldOrigin;
char _0x0084[0x18];
Vector OldAngles;
char _0x00A8[0x28];
int ClientNumber;
short Type;
char _0x00D6[0x12];
Vector NewOrigin;
char _0x00F4[0x1C];
Vector NewAngles;
char _0x011C[0x7C];
byte WeaponID;
char _0x0199[0x37];
int IsAlive;
char _0x01D4[0x24];
};

And about offsets
#define REFDEF 0x0096A280
#define ENTITY 0x00A08630
#define CLIENTINFO 0x009FC748
#define CG 0x008FF100
#define CGS_T 0x008FABA0
#define REFDEFVIEWANGLES 0x0096ED2C
#define ISINGAME 0x008FF110
#define VIEWANGLEY 0x0096EDAC
#define CLIENTINFOSIZE 0x00000560
 

guru

Coder
Full Member
Nobleman
Jun 8, 2012
115
673
1
So what? Is that going to deter my work? Do the anti-cheat of other games deter any other hackers? And also I completed creating a raw hack for IW5M. It's working but yet to fix some bugs for public release. And also toggle command get crazy with my hack. Even if I disable the hack, it works :). Once I fix these minor bugs I will pack them and put it here.
 
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TheTime

Newbie
Jul 8, 2012
3
2,038
0
If you want someone in your team, I'm in !

Here you are two hacks for TeknoMW3 2.7.0.1 / 1.4.382

C++:
// NoName
*(BYTE*)0x4A578C = 0xC3; 		
strcpy ((char*)0x05A7B1B4, "\x0D\x0D\x0D\x0D\x20\x0D"); 

// NoRecoil		
memset((void*)(0x0054F8F9), 0x90, 5);
 
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