"I know C++" yeah we heard that one before

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emilo0212

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Aug 19, 2013
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//--- First of all guys, I came here to get help and not autistic responds like in UC, so if you have no
//--- related answer to my question and/or want to give me criticism then either stay away
//--- or priv msg me or whatever that makes you feel better.
//--- Info for autistic people: I'M ASKING TO LEARN & UNDERSTAND, now I've made it clear.


So my question:
I'm trying to get this thirdperson view angle system to work, I've hooked Overrideview and
created my own thirdperson view inspired & constructed like another source I viewed few days back.

The problem is that it crashes when I'm injecting.
Here is the code so far:

Thirdperson function in the override hook:
C++:
static Vector vecAngles;
	I::Engine->SetViewAngles2(vecAngles);
	float customview = floor(Bora.Visuals.Viewmodel.thirdview);
	if (Bora.Visuals.Viewmodel.thirdperson)
	{
		if (!I::InputSystem->m_fCameraInThirdPerson)
		{
			I::InputSystem->m_fCameraInThirdPerson = true;
			I::InputSystem->m_vecCameraOffset = Vector(vecAngles.x, vecAngles.y, customview);
		}
	}
	else
	{
		I::InputSystem->m_fCameraInThirdPerson = false;
		I::InputSystem->m_vecCameraOffset = Vector(vecAngles.x, vecAngles.y, 0);
	}
My InputSystem:
C++:
public:
	//New stuff
	void*               pvftable;                     //0x00
	bool                m_fTrackIRAvailable;          //0x04
	bool                m_fMouseInitialized;          //0x05
	bool                m_fMouseActive;               //0x06
	bool                m_fJoystickAdvancedInit;      //0x07
	char                pad_0x08[0x2C];               //0x08
	void*               m_pKeys;                      //0x34
	char                pad_0x38[0x64];               //0x38
	int					pad_0x41;
	int					pad_0x42;
	bool                m_fCameraInterceptingMouse;   //0x9C
	bool                m_fCameraInThirdPerson;       //0x9D
	bool                m_fCameraMovingWithMouse;     //0x9E
	Vector				m_vecCameraOffset;            //0xA0
	bool                m_fCameraDistanceMove;        //0xAC
	int                 m_nCameraOldX;                //0xB0
	int                 m_nCameraOldY;                //0xB4
	int                 m_nCameraX;                   //0xB8
	int                 m_nCameraY;                   //0xBC
	bool                m_CameraIsOrthographic;       //0xC0
	Vector              m_angPreviousViewAngles;      //0xC4
	Vector              m_angPreviousViewAnglesTilt;  //0xD0
	float               m_flLastForwardMove;          //0xDC
	int                 m_nClearInputState;           //0xE0
	char                pad_0xE4[0x8];                //0xE4
	CUserCmd*           m_pCommands;                  //0xEC
	IInputSystem*       m_pVerifiedCommands;          //0xF0
};
My SetViewAngles2 declaration in IEngineClient:
C++:
virtual void                  SetViewAngles2(Vector& va ) = 0;
I have no idea what's wrong.
 

Rake

Cesspool Admin
Administrator
Jan 21, 2014
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The problem with compiling in debug mode is that it doesn't include the d3dx9 files, can't I attach the debugger and inject a release version?
#RealityCheck

He said you don't know how to code in C++ and you replied "yes I do" and then immediately after you post this, which proves you have no idea what you're doing. You don't even know how to include a header file. So shut the fuck up and enjoy your ban, I know it's 2 years late but fuck you. You're a liar and a poser. There are real OGs on the scene and we aren't going tolerate this bullshit anymore.

You aren't trying to learn anything, you're trying to paste and you want us to help you do it. If you wanted to learn something you'd actually learn how to code and do the tutorials.

You aren't going to trick us, we see this bullshit everyday of the year. So do yourself a favor and learn from the beginning

https://guidedhacking.com/threads/start-here-beginners-guide-to-learning-game-hacking.5911/

Everyone at UC told you the same thing because you're obviously an idiot who is pasting. Stop lying to yourself and more importantly to us. Learn to hack instead of pasting and begging

https://guidedhacking.com/threads/stop-pasting-focus-on-the-basics.14126/
 
Last edited:

legit_player

Newbie
Full Member
Aug 12, 2015
11
94
0
Well the first problem is that you dont even know C++ but i already told you this on UC. So if you atleast use your brain you will see
C++:
static Vector vecAngles;
	I::Engine->SetViewAngles2(vecAngles);
Why the fuck you would SETViewAngles to null Vector? Shouldnt you GETViewAngles? Also use debugger.
 
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emilo0212

Newbie
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Aug 19, 2013
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1. I do understand C++.
2. Ty 4 the help (and apparently GetViewAngle is broken) + I'm still getting the reference error.
3. Debugger does nothing cuz attaching to a processor from visual studio doesn't inject the cheat to the game.
 
Last edited:

legit_player

Newbie
Full Member
Aug 12, 2015
11
94
0
If you don't know how to use debugger then I have no idea what are you doing here, Debugger doesn't inject the .dll, you have to attach debugger and then inject the .dll (also compile in debug).
 

emilo0212

Newbie
Silenced
Aug 19, 2013
25
234
0
The problem with compiling in debug mode is that it doesn't include the d3dx9 files, can't I attach the debugger and inject a release version?
 
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