How to find player info for math-based aimbots

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priyanshu14

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May 29, 2012
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Will anyone please explain how to find player location addresses in Counter Strike using cheat engine? I reach up to a stage where I shortlist around 3 addresses after starting an unknown scan but after that I have no idea about what to do.
 

BlackPitchPL

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May 24, 2012
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When you have 3 addy's of X Y Z you will know that you are in class that have smt to do with player i think you should use Struct Builder or smt like that to generate code for player info like speed ammo heal and other stuff. Than it's a short way to make your speed hack or teleport or other.
 

ELExTrO

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Dec 4, 2012
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When you have 3 addy's of X Y Z you will know that you are in class that have smt to do with player i think you should use Struct Builder or smt like that to generate code for player info like speed ammo heal and other stuff. Than it's a short way to make your speed hack or teleport or other.
x, y , z arent enough to make the structs keep im ,mind that attaching a struct builder aka reclass will trigger a vac detection :( would suggest you to prove it first on a non steam version

anyways heres some help for your start

C++:
typedef struct //Credits: godly
{
	char _0x0000[4];
	__int32 Alive; //0x0004
	__int32 Alive2; //0x0008
	__int32 IsDucking; //0x000C 
	__int32 Valid; //0x0010 
	vec3_t Origin; //0x0014 
	float AngleY; //0x0020 
	float AngleX; //0x0024 
}player_entity_t;//Size=0x0028

typedef struct //From SDK
{
	char crap001[12]; //0x0000 
	__int32 MessageNum; //0x000C 
	vec3_t Origin; //0x0010 
	vec3_t Angles; //0x001C 
	char crap002[4]; //0x0028 
	__int32 Sequence; //0x002C 
	char crap003[10]; //0x0030 
	__int16 Solid; //0x003A 
	char crap004[48]; //0x003C 
	vec3_t Velocity; //0x006C 
	vec3_t Min; //0x0078 
	vec3_t Max; //0x0084 
	char crap005[32]; //0x0090 
	__int32 WeaponModel; //0x00B0 
	__int32 GaitSequence; //0x00B4 
	char crap006[12]; //0x00B8 
	__int32 Ducking; //0x00C4 
	char N102DD3F6[140]; //0x00C8 
}entity_state_t;//Size=0x0154

typedef struct //From SDK
{
	__int32 Index; //0x0000 
	char crap001[684]; //0x0004 
	entity_state_t State; //0x02B0 
	char crap002[1860]; //0x0404 
	vec3_t Origin; //0x0B48 
	vec3_t Angles; //0x0B54 
	char crap003[52]; //0x0B60 
	DWORD ModelAddr; //0x0B94 
	char crap004[32]; //0x0B98 
}cl_entity_t;//Size=0x0BB8

typedef struct //From SDK
{
	char Name[64]; //0x0000 
	char crap001[328]; //0x0040 
}model_t;//Size=0x0188
Credits Godly

oh damn sorry for bringing back to life this old thread didnt noticed the date (my bad) i would take care of this in next posts, i apologize
 

brinkz

Coder
Meme Tier VIP
Sep 3, 2012
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This structs wouldn't even help him, since it's different in every engine.
Also it isn't necessary to attach a Struct Builder, as you still can find out these things without it, which may be harder, but you still would have found out yourself.
 

ELExTrO

Newbie
Full Member
Dec 4, 2012
26
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This structs wouldn't even help him, since it's different in every engine.
Also it isn't necessary to attach a Struct Builder, as you still can find out these things without it, which may be harder, but you still would have found out yourself.
WTF are u talking about?

Will anyone please explain how to find player location addresses in Counter Strike using cheat engine? I reach up to a stage where I shortlist around 3 addresses after starting an unknown scan but after that I have no idea about what to do.
the structs obviusly will help him a lot, there is no other engine as far as he is talking about counter strike is the same engine HL1

Also it isn't necessary to attach a Struct Builder, as you still can find out these things without it, which may be harder, but you still would have found out yourself.
then how the fuck u pretend to logg the model of the player if you dont have a clue where the hp/ammo/name gets stored u need to part from somewhere and as the mod said X.Y.Z offsets are the best way to start but not like the real best, struct builder can become less detected than attaching a debugger to get this addresses or structs else you will have to attach cheat engine or some other debugger (ida, ollydbg) and will trigger detections all over the way

next time learn to read the original main post since as far as the game is counter strike CANT USE ANOTHER ENGINE no sense in ur post

i will recommend you to use reclass (threadstarter) try to do it in a game without anticheat such as counter strike garena version or private servers versions wich arent protected by VAC

u can get reclass from here

https://www.mediafire.com/?43ufhpxknx552ob

virustotal of the software

https://www.virustotal.com/es/file/...4ed4078690ae9d79f6510e96/analysis/1363311659/

screen of the software



Tutorial of how to use it

https://www.youtube.com/watch?v=9aPrtl7TbcI

else u can search at youtube :D

Credits Drunkeen Cheetah for this awesome soft :p
 
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