Tutorial How to find lots of engine functions in IDA (black ops 1)

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arms04

Full Member
Jul 27, 2020
1
102
0
Hello,

Im going to try & keep this short. I didnt know COD was bases off Quake Engine, explanation is great! But is this meant for PC or console? I do modding on xbox 360, when I open a file up in IDA the functions look the same. But I just wanted to clarify. Also, Ive heard halo games are similar to COD & you could use a COD mod menu as base for halo. Do you know if this is true? I am trying to find a place where to start to make a mod menu for Halo. Its free for public to use on xbox RGH/Jtag.
 

Mystic

Newbie
Full Member
Jan 21, 2017
42
2,393
1
Hello,

Im going to try & keep this short. I didnt know COD was bases off Quake Engine, explanation is great! But is this meant for PC or console? I do modding on xbox 360, when I open a file up in IDA the functions look the same. But I just wanted to clarify. Also, Ive heard halo games are similar to COD & you could use a COD mod menu as base for halo. Do you know if this is true? I am trying to find a place where to start to make a mod menu for Halo. Its free for public to use on xbox RGH/Jtag.
This *technique* should work on PC and console its not really dependent on platform. For XBOX or PS you would need to access the memory in your cheat differently using the respective API's for your console. As far as using a COD menu as a base for your Halo menu, that doesn't really sound right. For one thing the engine for Halo is not the same as the COD engine at all, so you would end up re-coding just about everything nullifying any benefit of using a base. For *GUI* only, you can probably get away with using the same DirectX hooks and the same drawing functions for CoD and Halo.
 
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