Solved How do i turn this source code into .dll?

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XXzPandaBoyzXX

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Oct 10, 2013
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This is the main code:

#include"stdafx.h"
#include <windows.h>

#include <d3d8.h>
#pragma comment(lib, "d3d8.lib")

typedef HRESULT (WINAPI* CreateDevice_Prototype) (LPDIRECT3D8, UINT, D3DDEVTYPE, HWND, DWORD, D3DPRESENT_PARAMETERS*, LPDIRECT3DDEVICE8*);
typedef HRESULT (WINAPI* Reset_Prototype) (LPDIRECT3DDEVICE8, D3DPRESENT_PARAMETERS*);
typedef HRESULT (WINAPI* EndScene_Prototype) (LPDIRECT3DDEVICE8);
typedef HRESULT (WINAPI* DrawIndexedPrimitive_Prototype)(LPDIRECT3DDEVICE8, D3DPRIMITIVETYPE, UINT, UINT, UINT, UINT);

CreateDevice_Prototype CreateDevice_Pointer = NULL;
Reset_Prototype Reset_Pointer = NULL;
EndScene_Prototype EndScene_Pointer = NULL;
DrawIndexedPrimitive_Prototype DrawIndexedPrimitive_Pointer = NULL;

HRESULT WINAPI Direct3DCreate8_VMTable (VOID);
HRESULT WINAPI CreateDevice_Detour (LPDIRECT3D8, UINT, D3DDEVTYPE, HWND, DWORD, D3DPRESENT_PARAMETERS*, LPDIRECT3DDEVICE8*);
HRESULT WINAPI Reset_Detour (LPDIRECT3DDEVICE8, D3DPRESENT_PARAMETERS*);
HRESULT WINAPI EndScene_Detour (LPDIRECT3DDEVICE8);
HRESULT WINAPI DrawIndexedPrimitive_Detour(LPDIRECT3DDEVICE8, D3DPRIMITIVETYPE, UINT, UINT, UINT, UINT);

PDWORD Direct3D_VMTable = NULL;

BOOL WINAPI DllMain(HINSTANCE hinstModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
DisableThreadLibraryCalls(hinstModule);

if(Direct3DCreate8_VMTable() == D3D_OK)
return TRUE;
}

return FALSE;
}

HRESULT WINAPI Direct3DCreate8_VMTable(VOID)
{
LPDIRECT3D8 Direct3D_Object = Direct3DCreate8(D3D_SDK_VERSION);

if(Direct3D_Object == NULL)
return D3DERR_INVALIDCALL;

Direct3D_VMTable = (PDWORD)*(PDWORD)Direct3D_Object;
Direct3D_Object->Release();

DWORD dwProtect;

if(VirtualProtect(&Direct3D_VMTable[15], sizeof(DWORD), PAGE_READWRITE, &dwProtect) != 0)
{
*(PDWORD)&CreateDevice_Pointer = Direct3D_VMTable[15];
*(PDWORD)&Direct3D_VMTable[15] = (DWORD)CreateDevice_Detour;

if(VirtualProtect(&Direct3D_VMTable[15], sizeof(DWORD), dwProtect, &dwProtect) == 0)
return D3DERR_INVALIDCALL;
}
else
return D3DERR_INVALIDCALL;

return D3D_OK;
}

HRESULT WINAPI CreateDevice_Detour(LPDIRECT3D8 Direct3D_Object, UINT Adapter, D3DDEVTYPE DeviceType, HWND FocusWindow,
DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* PresentationParameters,
LPDIRECT3DDEVICE8* Returned_Device_Interface)
{
HRESULT Returned_Result = CreateDevice_Pointer(Direct3D_Object, Adapter, DeviceType, FocusWindow, BehaviorFlags,
PresentationParameters, Returned_Device_Interface);

DWORD dwProtect;

if(VirtualProtect(&Direct3D_VMTable[15], sizeof(DWORD), PAGE_READWRITE, &dwProtect) != 0)
{
*(PDWORD)&Direct3D_VMTable[15] = *(PDWORD)&CreateDevice_Pointer;
CreateDevice_Pointer = NULL;

if(VirtualProtect(&Direct3D_VMTable[15], sizeof(DWORD), dwProtect, &dwProtect) == 0)
return D3DERR_INVALIDCALL;
}
else
return D3DERR_INVALIDCALL;

if(Returned_Result == D3D_OK)
{
Direct3D_VMTable = (PDWORD)*(PDWORD)*Returned_Device_Interface;

*(PDWORD)&Reset_Pointer = (DWORD)Direct3D_VMTable[14];
*(PDWORD)&EndScene_Pointer = (DWORD)Direct3D_VMTable[35];
*(PDWORD)&DrawIndexedPrimitive_Pointer = (DWORD)Direct3D_VMTable[71];

*(PDWORD)&Direct3D_VMTable[14] = (DWORD)Reset_Detour;
*(PDWORD)&Direct3D_VMTable[35] = (DWORD)EndScene_Detour;
*(PDWORD)&Direct3D_VMTable[71] = (DWORD)DrawIndexedPrimitive_Detour;
}

return Returned_Result;
}

HRESULT WINAPI Reset_Detour(LPDIRECT3DDEVICE8 Device_Interface, D3DPRESENT_PARAMETERS* PresentationParameters)
{
return Reset_Pointer(Device_Interface, PresentationParameters);
}

HRESULT WINAPI EndScene_Detour(LPDIRECT3DDEVICE8 Device_Interface)
{
return EndScene_Pointer(Device_Interface);
}

HRESULT WINAPI DrawIndexedPrimitive_Detour(LPDIRECT3DDEVICE8 Device_Interface, D3DPRIMITIVETYPE Type,
UINT MinIndex, UINT NumVertices, UINT StartIndex, UINT PrimitiveCount)
{
LPDIRECT3DVERTEXBUFFER8 Stream_Data;
UINT Stride = 0;

if(Device_Interface->GetStreamSource(0, &Stream_Data, &Stride) == D3D_OK)
Stream_Data->Release();
//code
return DrawIndexedPrimitive_Pointer(Device_Interface, Type, MinIndex, NumVertices, StartIndex, PrimitiveCount);
}
C++:
How to add WALLHACK(I don't think this should be here) Just incase you need to know what is this code below
Look at this piece of code right here in the base

[code=cpp]HRESULT WINAPI DrawIndexedPrimitive_Detour(LPDIRECT3DDEVICE8 Device_Interface, D3DPRIMITIVETYPE Type,
UINT MinIndex, UINT NumVertices, UINT StartIndex, UINT PrimitiveCount)
{
LPDIRECT3DVERTEXBUFFER8 Stream_Data;
UINT Stride;

if(Device_Interface->GetStreamSource(0, &Stream_Data, &Stride) == D3D_OK)
Stream_Data->Release();
//code
return DrawIndexedPrimitive_Pointer(Device_Interface, Type, MinIndex, NumVertices, StartIndex, PrimitiveCount);
}[/SPOILER]


END.

Also,
How do i add the key to enable it?

if((GetAsyncKeyState(VK_NUMPAD1)&1)==1)//Numpad 1 wallhack =!wallhack;//Start Wallhack

I got the code to enable it but where do i add it to?

Or you can just compile the source code into .dll for me(PM)

Thank you for reading!
 
Last edited:

c5

Kim Kong Trasher
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Start with learning programming, from the beginning Learn C++
 
Last edited by a moderator:

gnuzim

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As far as i can see, this code does not have any strides to make your wallhack work.
You will need to make a new project on VC++ or VS or ... Attach DX8 lib into your project and compile.

To make your GetAsyncState you need to create a loop to check for the key press.
Make a condition to check if its true, turn on your wallhack!

These tips and this code might not help you, you should watch fleeps tutorials before trying to change anyones code!

Good luck
 
Last edited:

XXzPandaBoyzXX

Newbie
Full Member
Oct 10, 2013
28
278
0
As far as i can see, this code does not have any strides to make your wallhack work.
You will need to make a new project on VC++ or VS or ... Attach DX8 lib into your project and compile.

To make your GetAsyncState you need to create a loop to check for the key press.
Make a condition to check if its true, turn on your wallhack!

These tips and this code might not help you, you should watch fleeps tutorials before trying to change anyones code!

Good luck
I kindly thank you for helping.

I believe that strides from these follow game might work:
COD GHOST
SUDDEN-ATTACK

And i always watch fleep:D
 

XXzPandaBoyzXX

Newbie
Full Member
Oct 10, 2013
28
278
0
Start with learning programming, from the beginning
I do know that but it's very confusing.

People say
"Learn reserve programming and c++,etc."

I'm not sure which to learn first. Super super confusing.
 

c5

Kim Kong Trasher
Dank Tier VIP
Dank Tier Donator
Jul 19, 2012
1,187
12,638
76
I do know that but it's very confusing.

People say
"Learn reserve programming and c++,etc."

I'm not sure which to learn first. Super super confusing.
C++ first, then reverse engineering (it will come itself with time)
 
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