Solved Help with bones (for cs go or css)

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mihas404

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Apr 19, 2013
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Hi all! I want to try to make the bones ESP for cs go, but I do not know how to find the coordinates of the bones themselves. Can anyone direct me to the right path or give detailed tutorial.

thank you in advance and apologize for my English. :cool:
 

mihas404

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Apr 19, 2013
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Am I on the right track? I found the player's base, deducted from 0xA18 - FC (offset) = 91С. Thus, I found the address to be permanently increased.What now ?

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sorry for my bad english . : Facepalm:
 

squeenie

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You're looking for a pointer. In that pointer you'll see a bunch of addresses and some will have the positions of the bones.
 

mihas404

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Apr 19, 2013
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I read a CBaseEntity(cClient + 0x0056B3E4 + (i * 0x10))) + 0x570, & bone
my (float) bone [0] = 0.000, bone [1] = 0.000, bone [2] = 0.000;

I'm doing something wrong?
 

c5

Kim Kong Trasher
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I read a CBaseEntity(cClient + 0x0056B3E4 + (i * 0x10))) + 0x570, & bone
my (float) bone [0] = 0.000, bone [1] = 0.000, bone [2] = 0.000;

I'm doing something wrong?
Yes, you need to read values out one by one and add offsets to them, look up on multi level pointers.
 

mihas404

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Apr 19, 2013
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I apologize for the molestation, I do not know much English, and the interpreter provides complete nonsense, so I barely understand what you mean. :(

that's what I did by example. (All addresses are read, and have the data, but AimBone leads to another location)

please tell me where I'm wrong (if it is possible to give an example in revised form - I do not quite understand by English: D)

struct MyPLIST
{
DWORD CBEntity;
DWORD Bones;
void ReadInformation(int Player)
{
ReadProcessMemory(handle, (PVOID) (cClient + 0x0055DB34), &CLocalPlayer, sizeof(DWORD), 0);
ReadProcessMemory(handle, (PVOID) (CLocalPlayer + 0x570), &Bones, sizeof(DWORD), 0);

ReadProcessMemory(handle, (PVOID) (Bones + 0xC), &xPos, sizeof(float) , 0);
ReadProcessMemory(handle, (PVOID) (Bones + 0x1C), &yPos, sizeof(float) , 0);
ReadProcessMemory(handle, (PVOID) (Bones + 0x2C), &zPos, sizeof(float) , 0);

bone[0] = xPos;
bone[1] = yPos;
bone[2] = zPos;
}
}MyPlayer;

struct PLIST
{
DWORD CBEntity;
DWORD Bones;
void ReadInformation(int Player)
{
ReadProcessMemory(handle, (PVOID) (cClient + 0x0056B3E4), &CBEntity, sizeof(DWORD), 0); // CBaseEntity
ReadProcessMemory(handle, (PVOID) (CBEntity + 0x570), &Bones, sizeof(DWORD), 0); // CBaseEntity + 0x570

ReadProcessMemory(handle, (PVOID) (Bones + 0x10 * Player + 0xC), &xPos, sizeof(float) , 0);
ReadProcessMemory(handle, (PVOID) (Bones + 0x10 * Player + 0x1C), &yPos, sizeof(float) , 0);
ReadProcessMemory(handle, (PVOID) (Bones + 0x10 * Player + 0x2C), &zPos, sizeof(float) , 0);

bone[0] = xPos;
bone[1] = yPos;
bone[2] = zPos;
}
}PlayerList[32];


....

void AimBone()
{
...
CalcAngle(MyPlayer.bone, PlayerList.bone, PlayerList.AimbotAngle);
WriteProcessMemory...PlayerList.AimbotAngle
...
}
 

brinkz

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Sep 3, 2012
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C++:
ReadProcessMemory(handle, (PVOID) ([COLOR="#FF0000"]cClient + 0x0056B3E4 + Player * 0x10[/COLOR]), &CBEntity, sizeof(DWORD), 0); // CBaseEntity
ReadProcessMemory(handle, (PVOID) (CBEntity + 0x570), &Bones, sizeof(DWORD), 0); // CBaseEntity + 0x570

int iBone = 14; // Headbone
ReadProcessMemory(handle, (PVOID) (Bones + [COLOR="#FF0000"]0x30 * iBone[/COLOR]+ 0xC), &xPos, sizeof(float) , 0);
ReadProcessMemory(handle, (PVOID) (Bones + [COLOR="#FF0000"]0x30 * iBone[/COLOR]+ 0x1C), &yPos, sizeof(float) , 0);
ReadProcessMemory(handle, (PVOID) (Bones + [COLOR="#FF0000"]0x30 * iBone[/COLOR]+ 0x2C), &zPos, sizeof(float) , 0);
fixed.
 
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