Hacking terms and descriptions

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Swift Games Accounts


May 20, 2012
Since these questions are asked a lot by people starting out with hacking im gonna make a post and also accept some information from some of the more knowing people here.
So here is some information you may find useful if your getting into hacking.

Chameleon skins, cham-hacks or chams, replace player model textures with brightly colored skins, often bright red/yellow or blue/green, that change color depending on whether the model is visible. For instance, an exposed part of an opponent would be shown in a different color, giving a cham-hack user an advantage over non-hack users, especially in games in which camouflage techniques (provided by in-game mechanics, objects or player models) are negated.
While cham-hacks are accomplished using a wallhack subset, historically, user settings (in Quakeworld, for example) or exploits in many older games allowed replacing skins arbitrarily with varying degrees of success—from pseudo-camouflage in dark areas of a map (prior to specular and other advanced lighting techniques) when using a "shadow skin"; to completely disappearing while the skin change propagated to other players; to forcing a plain-white skin on all opponents.
A more obvious skin cheat involves a person wearing a skin that makes him invisible to all players. However, this is a cheat that is easily discovered, especially if the game provides a killcam after each death.

Extrasensory perception (ESP) in video games displays contextual information such as the health, name, equipment, position and/or orientation of other participants as navigation/directional markers, which would normally be hidden from game players. In military parlance, this is known as Battlefield Visualization and part of a larger trend toward Information Dominance. This may be performed by reading the programs memory with an external program, or intercepting and decoding packets as they travel between the client and the server. This is difficult to detect and prove, but is definitely considered cheating.

Wallhacking allows a player to see through solid or opaque objects and/or manipulate or remove textures, to know in advance when an opponent is about to come into targeting range from an occluded area. This can be done by making wall textures transparent, or modifying the game maps to insert polygonal holes into otherwise solid walls.
As with the aimbot, wallhacking relies on the fact that an FPS server usually sends raw positional information for all players in the game, and leaves it up to the client's 3D renderer to hide opponents behind walls, in plant foliage, or in dark shadows. If the game map rendering could be turned off completely, all players could be seen moving around in what appears to be empty space. Complete map hiding offers no advantage to a cheater as they would be unable to navigate the invisible map pathways and obstacles. However if only certain surfaces are made transparent or removed, this leaves just enough of an outline of the world to allow the cheater still to navigate it easily.
When used in conjunction certain wallhacks allow the player to shoot through solid objects, which is known as "opk" (One Place Killing) in such games as Combat Arms, because the killer can generally stay in one spot. A subset known as WhiteWalls removes the color/texture from objects in the surrounding environment, providing distinct contrast to opposition character models, which remain colored/textured. (See ESP for an evolution of the WallHack.) A subset of wallhacking is also called "chamming"

An aimbot (sometimes called "auto-aim") is a type of computer game bot used in multiplayer first-person shooter games to provide varying levels of target acquisition assistance to the player. While most common in first person shooter games, they exist in other game types and are sometimes used colloquially with a TriggerBot.
Aimbotting relies on the fact that each player's client computer receives information about all the other players, whether they are visible from the player's position on the playing field or not. Targeting is simply a matter of determining the location of any opponent relative to the player's location, and pointing the player's weapon at the target. This targeting works regardless of whether the opponent is behind walls or too far away to be seen directly. If the game being played allows bullets to penetrate surfaces with minimal/reduced damage (such as games in the Call Of Duty franchise including and released after the original Modern Warfare), the code can be manipulated to cause the bullets to penetrate an infinite amount of material and damage can be adjusted to guarantee a kill regardless of where the bullet lands. This severely magnifies the unfair advantage the aimbot would provide.
Some servers allow spectating [also referred to as kill-cam], or seeing the game from the viewpoint of the active players. Recording of gameplay actions is also often possible. If someone was using a targeting aimbot, the bot would be plainly obvious to the spectator as unnatural exact position tracking. Some aimbots and triggerbots are blatant while others attempt to hide from spectators the fact they are being used through a number of methods. One being a delay in the firing, to hide the fact it shoots the instant an opponent is in the cheater's crosshair. Some Triggerbot programs allow the user the ability to toggle on or off depending on whether the mouse is held down or released. The hacker can also set the aimbot to a key in order to turn it on and off with a "press of a key".

TriggerBot is a very simple aimbot which shoots automatically when an opponent appears within the field-of-view or aiming reticule of the player.

Trainers are programs made to modify behaviour of a computer game, usually using addresses and values, in order to allow cheating. It can "freeze" a memory address disallowing the game from lowering or changing the information stored at that memory address i.e. health meter. It simply manipulates the data at the memory addresses specified to suit the needs of the person cheating at the game.

Fly hack:
A fly hack is one that lets the user disable the games' collision boundaries, allowing them to jump incredibly high, and even (in many cases), through walls and buildings, giving a good place to hide, or sniping from places that would otherwise be unreachable without the cheat. This is often called noclip. In first person shooter games, it is also possible to get the player's Z coordinates using a hex-editor, then using code injection to increase the Z coordinates when the jump button is pressed. Modern servers will detect players using this hack and teleport them back to their old location or kick them from the server. Code injection is harder to detect by the servers in client sided games such as Mw3.

If some of you guys can help me with the description to some of these below I would appreciate it. Also if you think any other descriptions should be added let me know.

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May 25, 2012
Wallhacking: allows a player to see through solid or opaque objects and/or manipulate or remove textures.

Trainer: modifies the behavior of a computer game using memory addresses to allow for cheating.