Guide Hacking Dictionary

Hexui Undetected CSGO Cheats Paid Help & Consulting with Rake

Rake

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Since these questions are asked a lot by people starting out with hacking im gonna make a post and also accept some information from some of the more knowing people here. So here is some information you may find useful if your getting into hacking.

Chams:
Chameleon skins, cham-hacks or chams, replace player model textures with brightly colored skins, often bright red/yellow or blue/green, that change color depending on whether the model is visible. For instance, an exposed part of an opponent would be shown in a different color, giving a cham-hack user an advantage over non-hack users, especially in games in which camouflage techniques (provided by in-game mechanics, objects or player models) are negated.

While cham-hacks are accomplished using a wallhack subset, historically, user settings (in Quakeworld, for example) or exploits in many older games allowed replacing skins arbitrarily with varying degrees of success—from pseudo-camouflage in dark areas of a map (prior to specular and other advanced lighting techniques) when using a "shadow skin"; to completely disappearing while the skin change propagated to other players; to forcing a plain-white skin on all opponents.

A more obvious skin cheat involves a person wearing a skin that makes him invisible to all players. However, this is a cheat that is easily discovered, especially if the game provides a killcam after each death.

ESP:
Extrasensory perception (ESP) in video games displays contextual information such as the health, name, equipment, position and/or orientation of other participants as navigation/directional markers, which would normally be hidden from game players. In military parlance, this is known as Battlefield Visualization and part of a larger trend toward Information Dominance. This may be performed by reading the programs memory with an external program, or intercepting and decoding packets as they travel between the client and the server. This is difficult to detect and prove, but is definitely considered cheating.

Wallhack:
Wallhacking allows a player to see through solid or opaque objects and/or manipulate or remove textures, to know in advance when an opponent is about to come into targeting range from an occluded area. This can be done by making wall textures transparent, or modifying the game maps to insert polygonal holes into otherwise solid walls.

As with the aimbot, wallhacking relies on the fact that an FPS server usually sends raw positional information for all players in the game, and leaves it up to the client's 3D renderer to hide opponents behind walls, in plant foliage, or in dark shadows. If the game map rendering could be turned off completely, all players could be seen moving around in what appears to be empty space. Complete map hiding offers no advantage to a cheater as they would be unable to navigate the invisible map pathways and obstacles. However if only certain surfaces are made transparent or removed, this leaves just enough of an outline of the world to allow the cheater still to navigate it easily.

When used in conjunction certain wallhacks allow the player to shoot through solid objects, which is known as "opk" (One Place Killing) in such games as Combat Arms, because the killer can generally stay in one spot. A subset known as WhiteWalls removes the color/texture from objects in the surrounding environment, providing distinct contrast to opposition character models, which remain colored/textured. (See ESP for an evolution of the WallHack.) A subset of wallhacking is also called "chamming"


Aimbot:

An aimbot (sometimes called "auto-aim") is a type of computer game bot used in multiplayer first-person shooter games to provide varying levels of target acquisition assistance to the player. While most common in first person shooter games, they exist in other game types and are sometimes used colloquially with a TriggerBot.

Aimbotting relies on the fact that each player's client computer receives information about all the other players, whether they are visible from the player's position on the playing field or not. Targeting is simply a matter of determining the location of any opponent relative to the player's location, and pointing the player's weapon at the target. This targeting works regardless of whether the opponent is behind walls or too far away to be seen directly. If the game being played allows bullets to penetrate surfaces with minimal/reduced damage (such as games in the Call Of Duty franchise including and released after the original Modern Warfare), the code can be manipulated to cause the bullets to penetrate an infinite amount of material and damage can be adjusted to guarantee a kill regardless of where the bullet lands. This severely magnifies the unfair advantage the aimbot would provide.

Some servers allow spectating [also referred to as kill-cam], or seeing the game from the viewpoint of the active players. Recording of gameplay actions is also often possible. If someone was using a targeting aimbot, the bot would be plainly obvious to the spectator as unnatural exact position tracking. Some aimbots and triggerbots are blatant while others attempt to hide from spectators the fact they are being used through a number of methods. One being a delay in the firing, to hide the fact it shoots the instant an opponent is in the cheater's crosshair. Some Triggerbot programs allow the user the ability to toggle on or off depending on whether the mouse is held down or released. The hacker can also set the aimbot to a key in order to turn it on and off with a "press of a key"

Types of aimbots
internal - inject hack as a dLL
external - attach to process using OpenProcess and use WriteProcessMemory to aim at enemy
triggerbot - only shoots when enemy is detected in crosshair
color aimbot - detect enemy based on pixel color, stupid don't use this unless you are forced to do this to bypass anticheat like overwatch or something
regular ol' aimbot - calculate from local player to enemy, aim at them and shoot, all this is done by reading/writing memory and possibly calling the Shoot() function
fov aimbot - only aim at enemy when they're within a certain number of degrees from your current view angle

Triggerbot:
TriggerBot is a very simple aimbot which shoots automatically when an opponent appears within the field-of-view or aiming reticule of the player.

Trainer:
Trainers are programs made to modify behaviour of a computer game, usually using addresses and values, in order to allow cheating. It can "freeze" a memory address disallowing the game from lowering or changing the information stored at that memory address i.e. health meter. It simply manipulates the data at the memory addresses specified to suit the needs of the person cheating at the game.

Fly hack:

A fly hack is one that lets the user disable the games' collision boundaries, allowing them to jump incredibly high, and even (in many cases), through walls and buildings, giving a good place to hide, or sniping from places that would otherwise be unreachable without the cheat. This is often called noclip. In first person shooter games, it is also possible to get the player's Z coordinates using a hex-editor, then using code injection to increase the Z coordinates when the jump button is pressed. Modern servers will detect players using this hack and teleport them back to their old location or kick them from the server. Code injection is harder to detect by the servers in client sided games such as Mw3.

Server Sided
Server Sided means that the variable is also calculated on the server and each tick the server sends a copy of the variable that over writes your variable. Even if you modify the game to tell the server to STFU and give infinite ammo for instance, your gun will be shooting on your screen because you have infinite ammo on your client, but noone will die from these bullets because they don't exist on the server. All games are coded differently, sometimes you can do some hacks but not others and other times you just can't do anything. This is why aimbot and ESP are very popular, they're doable in all games because the server must tell the client all the variables that are needed for these hacks in order to work.

Wallhacking:
allows a player to see through solid or opaque objects and/or manipulate or remove textures.

Trainer:
modifies the behavior of a computer game using memory addresses to allow for cheating.
 
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Tragic

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Wallhacking: allows a player to see through solid or opaque objects and/or manipulate or remove textures.

Trainer: modifies the behavior of a computer game using memory addresses to allow for cheating.
 

galaris

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Aimbot is an automated program in FPS games, that will aim the crosshair at you enemies head.
 

dzjin

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ive done some hackink before, but never really knew the terms and such, i know what the basic terms are, (aimbot, trigerbot, esp, forcefied)
but wtf is a cham? wtf is timedtap?dll?trainer?
 
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TastyHorror

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Chams normally come part of game Direct3D or OpenGL hacks. Chams are like wallhacks but with an added bonus. Eg: When the opposition players are in front of walls or obejects, they would appear red. When they're behind it, they're green.

DLL injection is a technique used for running code within the address space of another process by forcing it to load a dynamic-link library. DLL injection is often used by external programs to influence the behavior of another program in a way its authors did not anticipate or intend. For example, the injected code could hook system function calls, or read the contents of password textboxes, which cannot be done the usual way. A program used to inject arbitrary code into arbitrary processes is called a DLL injector.

Game trainers are programs made to modify memory of a computer game thereby modifying its behavior using addresses and values, in order to allow cheating. It can "freeze" a memory address disallowing the game from lowering or changing the information stored at that memory address e.g. health meter, ammo counter or manipulate the data at the memory addresses specified to suit the needs of the person cheating at the game.

I have no idea what a "timedtap" is, where did you even find this terminology?
 
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NebulaGrey

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Tasty mentioned most of them already, but I think there's a post stickied somewhere about this.
ESP - extra sensory perception. I think, Like draw lines and boxes with hp bars and such that the game normally doesn't even have.
 

Rake

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Adding this to the dictionary

Server Sided
Server Sided means that the variable is also calculated on the server and each tick the server sends a copy of the variable that over writes your variable. Even if you modify the game to tell the server to STFU and give infinite ammo for instance, your gun will be shooting on your screen because you have infinite ammo on your client, but noone will die from these bullets because they don't exist on the server. All games are coded differently, sometimes you can do some hacks but not others and other times you just can't do anything. This is why aimbot and ESP are very popular, they're doable in all games because the server must tell the client all the variables that are needed for these hacks in order to work.

add your own definitions if you're kewl
 

tvojama

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This is what I hate about GH. There's so much info that there's 0 chance I'll ever get to it. Why haven't I seen this earlier?
 

XdarionX

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these cheats are mostly csgo related but you can do them in other online games too

Backtrack:
based on packeting, since online games often uses UDP and server do not know how long does it take for a packet to travel from client to server and you are able to log all possitions of enemies and than send a packet in which is info that your are shooting at enemies previous position with patching tick count so it looks like a small lag (it abuses lag compensation)

Fake lag:
making you laggy, just choking packets, you can get a small advantage when you start choking packets while peeking so you can safely peek and than in one tick stop choking and send shooting packet with aim angles at enemy which forced you to take a cover

Anti aim:
desyncing your hitboxes with view model so when enemy tries to shoot you, your hitboxes are on different place, it makes you harder to kill

Resolver:
basicaly its anti-anti-aim that tries to predict or resolve your real hitbox data
 
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