Solved GMOD non-cached ViewMatrix

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idx[0]

Jr.Coder
Full Member
Nobleman
Mar 24, 2016
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523
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Hi,
I was wondering if anyone has the non-cached view matrix offset because I, for one, can't seem to find it.
Also, it would be much appreciated if you could provide a tutorial on how to attain it in future patches.
Thank you.
 

idx[0]

Jr.Coder
Full Member
Nobleman
Mar 24, 2016
55
523
1
Hello,
Thanks for the link but I've already tried that method and have yet to be successful.
Moreover I've also tried the method posted by <a href="https://guidedhacking.com/showthread.php?4261-WorldToScreenMatrix-Source-Engine">brinkz</a> but, once again, to no avail.
The ViewMatrix offset resulting from reversing the Source Engine WorldToScreen function is correct but it doesn't update frequently resulting in a laggy and/or flickering ESP.
Thank you.
 

HexMurder

Arcane Hacker
Dank Tier VIP
Dank Tier Donator
Jun 7, 2012
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flickering wouldn't be cause by the VM not updating frequently. It would just remain in an "incorrect" position. JS. Have you tried the good old changed/unchanged value scan for floats between -1.0 and 1.0?
 

idx[0]

Jr.Coder
Full Member
Nobleman
Mar 24, 2016
55
523
1
Hi,
Thanks for the reply.
I haven't fully tried the changed/unchanged value method. I, however, tried to search the values contained in the cached ViewMatrix using Cheat Engine and have tried all the Green/Fixed results but none of them correspond to the correct ViewMatrix.
 

Traxin

Escobar Tier VIP
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Aug 3, 2015
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Well going by the tutorial you posted it's not going to be a static address and instead it'll be one of the dynamic ones that you'll have to get a pointer for.
 

idx[0]

Jr.Coder
Full Member
Nobleman
Mar 24, 2016
55
523
1
Hi,
Sorry if I wasn't clear enough.
I had already found the cached ViewMatrix by following brinkz's tutorial but it didn't update frequently.
Since the values in that matrix were correct (Tested with ESP using a dummy vector as target), I reverse searched the value(s) contained in that view matrix (resulting from WorldToScreen and CRender in the linked tutorial) and followed all the Green addresses which had the same values.
Thanks.
 
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