Solved GDI ESP Multihack

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Jul 25, 2013
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Hello,

i got a quick question about the source code for the external esp with gdi.

Fleep reads 3 viewangles:

ReadProcessMemory(HProcHandle, (PVOID)0x0217EE00,&viewAngles.x,4,NULL);
ReadProcessMemory(HProcHandle, (PVOID)0x0217EDFC,&viewAngles.y,4,NULL);
ReadProcessMemory(HProcHandle, (PVOID)0x79B6A0,&viewAngles.z,4,NULL);

Viewangle x you get by aiming left and right
Viewangle y you get by aiming up and down
But what is viewangle z?
Hopefully somebody can help me and maybe tell me asswell how to get the address.

Thanks for your help :)
 

Rake

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Viewanlge z is the roll which is always 0 for FPS games
X and Y represent pitch and yaw, but sometimes they are in different orders depending on the game

x = [0], y = [1], z = 0
 
Last edited:
Jul 25, 2013
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And another question. Why are there 2 FOVs? If i hear FOV i think about the value between 65-90 which you could just in change with a fov changer, at least in modern warfare 3. Thanks for your help :)
 

Nether

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And another question. Why are there 2 FOVs? If i hear FOV i think about the value between 65-90 which you could just in change with a fov changer, at least in modern warfare 3. Thanks for your help :)
I dont know why there are 2 FOV Addresses, probably one for shown and actual - but to get x y z address as fleep said in his tutorials use a ladder or somewhere that you can walk up/down to change the value, once you get the coordinate address for x/y the others are usually 4 bytes away/before you can use a calculator +4 to get the rest :)
 

till0sch

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FOV has either an X and a Y or just shows you your actual angle of how much you see (65/90) etc, the bigger the FOV is in that case, the more you should be able to see....
 
Jul 25, 2013
4
212
0
I dont know why there are 2 FOV Addresses, probably one for shown and actual - but to get x y z address as fleep said in his tutorials use a ladder or somewhere that you can walk up/down to change the value, once you get the coordinate address for x/y the others are usually 4 bytes away/before you can use a calculator +4 to get the rest :)
I know how to get the Positions. My Question belongs to the X Y Z Viewangles.

FOV has either an X and a Y or just shows you your actual angle of how much you see (65/90) etc, the bigger the FOV is in that case, the more you should be able to see....
Does that mean if i work with FOV[0] - 90 and FOV[1] - 90 it should bring me the same results?
 
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