Solved Finding Players Position

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tariqoo

Newbie
Full Member
Aug 10, 2012
9
252
0
Hello
my game is wolfteam x ,y ,z is client sided
my player info = found first player in room position = found(i did it with second computer which is not easy to do again for 2 3 4.... etc)
im planning to get another info for players to do aimbot like team name hp
and i want to get info of other players no just the first in the room and me
The questions is :
how to get info for others player not just first and how to get another info not just position
Z Cord for first player pointer offsets=0x120 0x358 0x0 0x4 0x154
which is 4 levels(0x0 is useless)
i want to get these information to do : aimbot,name esp,3d\2d box esp,teleport any player to me(not important)
does you guys have any idea??

Thanks
 

Rake

I'm not your friend
Administrator
Jan 21, 2014
13,053
79,068
2,472
Scan float unknown value, go up, scan increased, go down, scan decreased. This gets you the Z coordinate. Sutbract 0x8 and you have the address of the vec3 for your position variable.
 

Splaze

Newbie
Full Member
Jul 1, 2013
39
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Fleep has got a nice tutorial on how to make an aimbot!

I watched his C# how to make an aimbot, pretty usefull!
 

tariqoo

Newbie
Full Member
Aug 10, 2012
9
252
0
Learn to read.

Check shaders maybe as well?
i mean from the third memory call for "WHITE" string
......

what i understand is :

open ce attach to WT
search for "WHITE" string
add it to address list
see what access this address and lock at 3rd call ?

correct me
 

tariqoo

Newbie
Full Member
Aug 10, 2012
9
252
0
found another offsets ,
First one in the room = 0x120,0x4AC
Second one in the room = 0x284,0x4A0

note:the maximum number of players in one room is 8x8(16)

what do you think guys what is the next player offset ?
 
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