Solved Finding Base Address?

Hexui Undetected CSGO Cheats Sinkicheat PUBG Cheat

Prometheus

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Mar 29, 2015
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I am currently trying to follow along with Fleep's bunny hop tutorial, and I am stuck around the bit with ollydbg.

In the video, he finds that his m_iHealth offset is 90, and the team number is conveniently close (8 bytes)

Now, in the current version, the health is 94, and m_iTeamNum is 560.

Is there a more convenient way then to count 560 bytes for each address? Is 560 even right? I tried Window's programming calculator, and that takes me to some random address.

Thanks!
 

mambda

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You need to learn how to use hexadecimal mate, but if you insist on decimal, 9Ch is 156d

So, PlayerBase + 0x9C ( or 156 decimal ) = Team number.
 

mambda

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0x560 not 560, Ollydbg shows numbers in hexadecimal, i'm willing to bet that the team number isn't 560 bytes into a player base, normally team and health are fairly close to each other in source engine games.

Check again, if still in doubt, post a screenshot. Keep in mind there could be multiple m_iTeamNum's for whatever reason, check all of them if that is the case, see if you can find m_iHealth near it to be certain.
 

X1mok

Newbie
Jan 5, 2016
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Well, good that my old post wont show up because i thought you're talking about CSGO and i postet the wrong Offsets.
But i found:
m_iHealth = 0x94
m_iTeamNum = 0x9C
i always search for my Health in CE until i got some adresses left and then i do " foundAdress - HealthOffset " and add the Team Offset. if it shows you your current teamnumber just do a Pointerscan and you're good to go.
sorry for any bad english.
 

Prometheus

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Mar 29, 2015
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I told you I tried the programming calculator in windows and the address I get is not right... ill try again though
 

X1mok

Newbie
Jan 5, 2016
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Yea, but what are you even trying to calculate ?
Your thread name is " Finding Base Adress " .. and i just told you HOW to find the base adress pointer..
 

SubJectioN

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Aug 14, 2016
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He's correct and this is what confuses me. The current offset I get for health is 0x94 and the team number is 0x560 or 0x9c, however, in Fleeps tutorial it shows 0x90 and 0x98 which is 8 bytes in-between.

I created the hack with 0x94 and 0x560 and it works perfectly and team number is 8 bytes away from health but how can that be right? It should be 466 away shouldn't it? Why is it still 8 bytes?
 

Rake

Cesspool Admin
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Jan 21, 2014
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He's correct and this is what confuses me. The current offset I get for health is 0x94 and the team number is 0x560 or 0x9c, however, in Fleeps tutorial it shows 0x90 and 0x98 which is 8 bytes in-between.

I created the hack with 0x94 and 0x560 and it works perfectly and team number is 8 bytes away from health but how can that be right? It should be 466 away shouldn't it? Why is it still 8 bytes?
You said:

Health = 0x94
Team = 0x9c

Then you ask "why team is 0x8 bytes away from health?"

Not sure if I'm misreading your post or if you made a mistake but it makes sense:
0x9c - 0x94 = 0x8
 

SubJectioN

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Aug 14, 2016
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Rake;44472 said:
You said:

Health = 0x94
Team = 0x9c

Then you ask "why team is 0x8 bytes away from health?"

Not sure if I'm misreading your post or if you made a mistake but it makes sense:
0x9c - 0x94 = 0x8
Oh I didn't see it like that. I was looking at the 9c in decimal form which is 156 then subtracting which didn't total 8 bytes. My apologies and thanks for clearing that up.
 

Rake

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Jan 21, 2014
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Oh I didn't see it like that. I was looking at the 9c in decimal form which is 156 then subtracting which didn't total 8 bytes. My apologies and thanks for clearing that up.
Glad I could help, better to ask a silly question and get an answer quick then spend 3 days cursing at your LCD only to find out you screwed up right? :p I am forever humbled by my own stupidity
 

memohax

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Aug 5, 2013
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public enum TeamColor
{
[pbr::OriginalName("NEUTRAL")]
Neutral = 0,
[pbr::OriginalName("BLUE")]
Blue = 1,
[pbr::OriginalName("RED")]
Red = 2,
[pbr::OriginalName("YELLOW")]
Yellow = 3,
}
Here it its Static for Most Games Team One is Numper ex 1 and Team two is 2 u can Look at PlayerInfo Reclass and Keep Changeing team for Finding New Offset
 
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