Solved Entity List

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r4z0r

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Yes, I know there r some threads talking about this but I didnt manage to find it to l4d2 or did I? I don't know so if you can help me i'll be glad :)

So, I found a zombie base adress then with Pointer Scanner I found the pointer to the base adress

C++:
"server.dll"+007B4FF8
And the offset to my zombie base is: 7C0

Okay, until here I THINK I made everything right, but now I'm stuck at this, is this my entity list? How can I find the offset range between each zombie?
 

Boboo99

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My guess would be that the Zombies are entitys like the players and are even stored in the same entity list,so just search for your name or anything else which indicates you,then for the name of some other guy,calculate the diffrence between them and that should be your entity size :|

After this you can just try to calculate the adress of another entity than your players entity which is located right behind your player entitys end, so BaseAdress + (MAXPLAYERNUM * SIZE) and then just see if it matches any zombie :S

 
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CreepSore

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Look at my Entity-List tutorial. You can't just use the server.dll, because you are the client, not the server.
 

r4z0r

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Look at my Entity-List tutorial. You can't just use the server.dll, because you are the client, not the server.
In your tutorial you say to use the "visual adress" not the one that changes everything, but in l4d2 zombies have only 1 health adress since you can't see their health anywhere
 

CreepSore

scared of variadic functions
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Hmmm. In source it's like this:
- One Server-Address that changes EVERYTHING
- One Address that just resets the whole time (wtf?)
- One right Address
- Many, many Fake-Addresses (/Useless-Addresses for you)

Mine way is only one way to success, you could also scan the Team.
I don't know how players gets handled in L4D2, but there must be a Class which says "Hey. This one is a Player!".
My Theory is, that
 
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