Download Easy Anti-Cheat - Dump (Rust), scripts EAC uses to detect aimbots

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E!9s%5@n

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Apr 6, 2020
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Game Name
Rust
Anticheat
EasyAntiCheat
How long you been coding/hacking?
too long
Coding Language
N/A
The eac dump is from 3 days ago, headers fixed just virtualized. Scripts got pulled from their webpanel, they get used to make a simulation of how the bullet flew, devs can run that simulation and issue a ban.
 

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Rake

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Interesting, what do you mean pulled from their webpanel? I'm not familiar with this at all. Is it embedded in the game or this is a separate tool admins/devs run in a browser?
 

E!9s%5@n

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Interesting, what do you mean pulled from their webpanel? I'm not familiar with this at all. Is it embedded in the game or this is a separate tool admins/devs run in a browser?
The script is pulled from the EasyAntiCheat dashboard that is used by the developers to view into the detections, issue hwid bans, push new updates and a few more features. However, the actual game-devs are very limited in terms of viewing what gets detected, they see that a detection was triggered but not much more. The aimbot detection script is part of a simulation that the game-devs can run to identify players who use bullet modifcations/aimbot, the backend of EAC does a great job in marking people that should get looked at, the game-devs can then use this feature to issue a manual ban. it is mainly used for gamid 12 (rust) and fortnite.
 

Kleon742

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The script is pulled from the EasyAntiCheat dashboard that is used by the developers to view into the detections, issue hwid bans, push new updates and a few more features. However, the actual game-devs are very limited in terms of viewing what gets detected, they see that a detection was triggered but not much more. The aimbot detection script is part of a simulation that the game-devs can run to identify players who use bullet modifcations/aimbot, the backend of EAC does a great job in marking people that should get looked at, the game-devs can then use this feature to issue a manual ban. it is mainly used for gamid 12 (rust) and fortnite.
I didn't know that's was a thing at all. Thanks for the info tho.
 

HACKEDHACKER

Mambda
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The data they use to run these simulations are the events sent by Hydra / Cerberus through the webapi yeah?
 

E!9s%5@n

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The data they use to run these simulations are the events sent by Hydra / Cerberus through the webapi yeah?
It is not possible to verify that the data used by the script is from Cerberus, Cerberus is their telemetric player stats engine while Hydra is for the actual detection/os/session data to determine if a player runs something that he should not. You could also say that Cerberus is the serverside part like FairFight while Hydra is the clientside part even thoe it communicates with EAC only through the game-server except for a few api calls from the client.

Since the script is receiving the data from their servers through an API request we could only imagine that it is from Cerberus, they are not logging kills/angles etc. elsewhere, also the datapoints in the script kind of point in the direction of Cerberus due to the variable naming. I cannot verify that the data used is from Cerberus but I can tell you that I'm very sure that the data is the Cerberus data. You can kind of get enough information when reading and understanding the script, theoretically even run it yourself once you figured out everything. Also keep in mind that this is mainly used by the developers of the game, not EAC. EAC uses the Hydra and Cerberus data in a combination and determines based on a threat ratio if a user should get looked at, that user gets added to some kind of queue that a co-worker of the game-studio can go through.
 
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