Solved Dumping a whole region of memory somewhere to trick a memory check

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I have a game that checks a specific region for changes every few seconds and if it detects a change it shuts your game down--- now my thought is that dumping that region of memory into a space that isn't checked and then redirect the memory checker to the fake one. Any help?
 

Broihon

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As I said before - copy the original region and send the checks to the fake region. VirtualAlloc + memcpy
 

AxDSan

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Вroihon;40358 said:
As I said before - copy the original region and send the checks to the fake region. VirtualAlloc + memcpy
Others might be:

#1 Kill the function that calls for the Memory Check?
#2 Inject Code on the function and instead of checking that memory space NOP it out?
#3 Check what that function returns and do something similar of #2 but instead of nopping it out, return the "legit" value (this could be obsolete if the returning value is dynamic)
 

Broihon

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Others might be:

#1 Kill the function that calls for the Memory Check?
#2 Inject Code on the function and instead of checking that memory space NOP it out?
#3 Check what that function returns and do something similar of #2 but instead of nopping it out, return the "legit" value (this could be obsolete if the returning value is dynamic)
Sure, those of course are options to bypass the hash function. OP was asking for how to fake the memory region though - that's why I answered so narrow-minded ;)
 
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