Solved DrawIndexedPrimitive Address logger

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testingid123

Newbie
Jun 6, 2013
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Fleep or everyone, can anyone tell me how to code a DIP address logger, because I dunno where to start and i'm just a very beginner. I will study the code that you guys written, and make a better thingy for guys as graditude. :confused:
 

emistz

Jr.Coder
Dank Tier Donator
Nobleman
May 3, 2013
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By DIP address logger, do you mean how to get the address of the DIP function for hooking, or how to get the chams for the primitives?
 

testingid123

Newbie
Jun 6, 2013
3
152
0
By DIP address logger, do you mean how to get the address of the DIP function for hooking, or how to get the chams for the primitives?
Dip function hook, because the file was packed with themida, and I got no idea how to unpack it. So isit possible to log the address of the DIP??
 

emistz

Jr.Coder
Dank Tier Donator
Nobleman
May 3, 2013
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Dip function hook, because the file was packed with themida, and I got no idea how to unpack it. So isit possible to log the address of the DIP??
Yes, the address of DIP depends on how it is laid out on the directx dll and is not affected by the game executable itself. Unless something strange is going on you should be ok using the typical methods for hooking DIP.

Take a look at some of the tutorials out there or checkout My D3D logger code to see how it is done.

cheers,

emist
 

testingid123

Newbie
Jun 6, 2013
3
152
0
Yes, the address of DIP depends on how it is laid out on the directx dll and is not affected by the game executable itself. Unless something strange is going on you should be ok using the typical methods for hooking DIP.

Take a look at some of the tutorials out there or checkout My D3D logger code to see how it is done.

cheers,

emist

I mean DIP engine address logger, I know how to hook but the problem is , I dunno how to find the DIP engine address

LPDIRECT3DDEVICE8 pDevice <------------------- How can I get address of this ??
 
Last edited:

emistz

Jr.Coder
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May 3, 2013
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Xenon

Banned
Silenced
Jun 4, 2013
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Make your own renderscene app, put a breakpoint on the call -> view address. Find function on MSDN -> Detour it.

You can also go to YouTube, and search "D3D9 Hooking".
 
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