Solved Direct3D Menu in Black Ops 2?

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jamesst20

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Hi,

is it actually possible to have a D3D Menu into Black Ops 2? I succeeded with Cod 4, MW3 but nothing with BO2 :(

Thanks! :D
 

Syperus

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I think black ops 2 uses DirectX 11 so you will have to use that to create an in game menu.
 

jamesst20

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you can still use direct x 9 if you used to it and winapi and make an external hack and readprocess memory instead of hooking into the game and making a menu like that
I can still make D3D9 menu even if the game uses DirectX 11? :) How would I do that since I have a menu ready but it doesn't appear when I inject it but it does on other games, the hook is the same as the one on tutorial and I guess it is the one that needs an update but no idea how these hooks actually work :/
 
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kokole

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you can still use direct x 9 if you used to it and winapi and make an external hack and readprocess memory instead of hooking into the game and making a menu like that
Well that must be a joke right? How funny.
Functions in DX11 differ from DX9, so how can you use DX9 in a game that has DX11 functions?

You need to use DX11.
 

jamesst20

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Well that must be a joke right? How funny.
Functions in DX11 differ from DX9, so how can you use DX9 in a game that has DX11 functions?

You need to use DX11.
That's what I believe too :p Got a good D3D11 Hooking class undected if possible? :)
 

Syperus

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Got a good D3D11 Hooking class undected if possible? :)
I've been searching around for a good detour/base the past couple days for a few projects were working on. If I find any ill post them on the forums in the coding section.
 

jamesst20

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I've been searching around for a good detour/base the past couple days for a few projects were working on. If I find any ill post them on the forums in the coding section.
Thanks you :)
 

Praxeus

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Unsure to understand :p
you make a windows application which would be external use direct x 9 or whatever you prefer even as you drawing it to that window and not hooking into the game and then read the process from the menu and draw what you want like lines , health bars , distance , 2dboxes , list could go on even draw esp for guns whatever whatever depends on what you have , where as if you hook the game directly its OBVIOUS you need to use direct x 11
 

Fleep

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Guys please keep this on topic or I will have to close this thread.
Feel free to continue your conversation through PM

Fleep
 

jamesst20

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you make a windows application which would be external use direct x 9 or whatever you prefer even as you drawing it to that window and not hooking into the game and then read the process from the menu and draw what you want like lines , health bars , distance , 2dboxes , list could go on even draw esp for guns whatever whatever depends on what you have , where as if you hook the game directly its OBVIOUS you need to use direct x 11
Oh well then we're not drawing in the game directly, in this case it would just be easier to make a GUI with hotkeys and stuff like it ;)
 

jamesst20

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exacto brother! :) goodluck with it
Yeah but I already knew that :p It is just nicer to have a D3D Menu drawn in the game itself :p However, using a GUI, do we need a hook? If not I guess injecting a GUI cannot be detected right?
 
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