Solved Direct X 11 Attaching A Menu Base *Help*

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LOOTPACK

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Full Member
Nov 9, 2015
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Hey guys just dropping in for a some possibly maybe some advice.
Main problem I have is attaching a D3D 11 menu onto a newer game.
Now I completed Fleeps tutorial on D3D 9 for Call Of Duty: 4 With (SUCCESS). I intentionally moved to apply it with a new game.


Note: Learning c++ but not entirely there.

Step I Took
Used Visual Basic 2012
Rewrote the the tutorial from scratch (SUCCESS) and then tried source with a match
Used newer game I used was [BIOSHOCK] for some testing
I then tried to attach the menu to that newer game with the injector after compiling but wouldn't open
Now I realized I couldn't do it, it wouldn't open the direct x version was newer as far as I researched which was obvious anyway. I need an example project of a menu base that works with a Direct X 11 or 10 . I can't find anywhere that works.

Procedure:
File used: https://guidedhacking.com/showthread.php?5-C-How-to-make-a-DIRECTX-MENU-HACK-DIFFICULTY-3-10 <<<<<<<<<<<<<<< Fleeps source

If a source cannot be provided what would I need to chance in order to get this menu to show up.

Main focus: Is at least getting the menu to show up on newer games.
 

GAFO666

Hacker
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Aug 19, 2012
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just hook the present function of dx11 or the drawindexed and then you need to write new drawing functions etc .... you cant just c/p dx9 code and use it on dx11 lol
 

Broihon

edgy 12 y/o
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Dec 22, 2013
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just hook the present function of dx11 or the drawindexed and then you need to write new drawing functions etc .... you cant just c/p dx9 code and use it on dx11 lol
This sums it up.
You need to rewrite most of your code.
To draw you should hook IDXGISwapChain::present. Also better check the changes from dx11.1 (look in the remarks section). The probably most annyoing part is that you can't use the IDirect3DDevice9::Clear function. In d3d11 there is no similar function.
You have to draw everything using primitives or sprites.
 
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