- Game Name
- Green Hell
- Anticheat
- N/A
- Tutorial Link
- N/A
- How long you been coding/hacking?
- 10 months
- Coding Language
- c++
Hello there, basically I've re-downloaded directx11 to try it again with this game. I had to tweak some settings to make injectable but everything I got is this:
A bunch of triangles and some game's modified color as the contrast, when all I am doing on my code is a DrawBox().
Anyone know what's the matter?
CODE:
A bunch of triangles and some game's modified color as the contrast, when all I am doing on my code is a DrawBox().
Anyone know what's the matter?
CODE:
C++:
HRESULT __stdcall hkPresent(IDXGISwapChain* pThis, UINT SyncInterval, UINT Flags)
{
if (!rd11.pDevice || rd11.pSwapchain != pThis)
{
rd11.InitD3DDraw(pThis);
}
//enable this to test or debug viewport
//rd11.TestRender();
rd11.DrawBox(15,15,3,5, red);
return rd11.oPresentTramp(pThis, SyncInterval, Flags);
}
Last edited: