Solved D3D Cursor Bug

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emincangener

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Hi. I know I asked a lot of things in few days. I want the learn all the ways that can be done flawless menu. My problam is when I do point to cursor then get cursor obviously. But when I click in game then I dragging to menu "without clicking" then it's interracting with checkbox, tab, I mean everything. I thinked if I disable games mouse but I don't know how to do that. Then if when I click insert or whatever the show menu key then it will pause the game but I failed. How can I solve? I did little digging and this is common issue.
 

Traxin

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Sounds like a mousedown message was sent without their being a corresponding mouseup message.

Either way, most of what you're asking is handled through the Windows Procedure fuction.

Learn about messages which is essentially how most applications process input.
Messages
Using Keyboard Input
Mouse Input

The more you know about how stuff works under normal conditions, the easier it'll become to figure out how to use it for your own needs.

If the game uses something like DirectInput then you might have to start hooking certain functions.
I've hooked GetCursorPos before to move my own d3d cursor while the "real" cursor is locked to the center of the screen by the game.
It can be slightly different depending on the game so you may have to try a few different things.
 

Teuvin

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Oneshot explained that in his video, again............
Bad practice tho as he said.
 
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