- Game Name
- Cube 2: Sauerbraten
- Anticheat
- None
- How long you been coding/hacking?
- 3 years / few months
- Coding Language
- Nim
You won't believe how fcked up it is to figure out game hacking related stuff if you aren't using cpp. But I've managed to get it done and want to share it. Maybe some Nim Fanbois will follow.
I wanted to be fancy and hooked into
(fpsent is a pointer to a entity object). Instead of iterating over a array. After all I think that was a bad design decission, iterating would be easier. No external overlay this time, hooked gl.
I wanted to be fancy and hooked into
C++:
void __fastcall game::renderplayer(fpsent *d, const game::playermodelinfo *mdl, int team, float fade, bool mainpass)
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