Solved [CSS] Pointers

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Thinkwso

Newbie
Jun 11, 2013
3
152
0
I Have watched all fleeps how to hack any game videos where he makes a memory hack.
I Have everything else setup here is my memory base.
C++:
#include <windows.h>
#include <iostream>
using namespace std;
int main() 
{
	HWND hWnd = FindWindow(0, "Counter-Strike Source");
  	if(hWnd == 0)
	{
            cout << "[ERROR] Error cannot find 'Counter-Strike Source' ";
    		
  	} 
	else 
	{
    		DWORD proccess_ID;
    		GetWindowThreadProcessId(hWnd, &proccess_ID);
    		HANDLE hProcess = OpenProcess(PROCESS_ALL_ACCESS, FALSE, proccess_ID);
    		if(!hProcess)
		{
                cout << "[ERROR] Failed to open process";
      			
    		} 
		else 
		{
      			int newdata = 2;
     		 	DWORD newdatasize = sizeof(newdata);
      			if(WriteProcessMemory(hProcess, (LPVOID)0x61FE60C0, &newdata, newdatasize, NULL))
			    {
        				cout << "[HACK] Succesfully wrote the process memory. ";
      			} 
			else 
			    {
                        cout << "[ERROR] Cannot write process memory.";
   			    }
      			CloseHandle(hProcess);
    		}
  	}
  	return 0;
}
i tried it with dynamic adresses and it worked :)

i tried but
i cant get get static pointers.

Can someone help me get the pointers?
r_drawothermodels
player team
player coords
 

brinkz

Coder
Meme Tier VIP
Sep 3, 2012
209
1,688
12
r_drawothermodels: Go on lan server, type type r_drawothermodels 2 in the console, search for 2, type in r_drawothermodels 1337, search for 1337. You should just have one static one left.

Player team / Coords: Aren't static addresses, you need to find the entitylist and the localplayer.

this is all basic stuff taught in all the tutorials
 
Last edited by a moderator:

Thinkwso

Newbie
Jun 11, 2013
3
152
0
thats the dynamic adress .. (changes when game is restarted) i know how to get that..
i need to get the pointer (static adress) that doesnt change.
 

Thinkwso

Newbie
Jun 11, 2013
3
152
0
no the adress changes when i restart the game, i dont want to go and get the adress, then recompile the application over and over again.
 

brinkz

Coder
Meme Tier VIP
Sep 3, 2012
209
1,688
12
Like I said you are doing something wrong, if you mean r_drawothermodels 2.
For EntityList / Localplayer you need to make pointer scans.
 

squeenie

Hacker
Meme Tier VIP
Dank Tier Donator
Mar 6, 2013
677
5,478
37
r_drawothermodels: Go on lan server, type type r_drawothermodels 2 in the console, search for 2, type in r_drawothermodels 1337, search for 1337. You should just have one static one left.
Player team / Coords: Aren't static addresses, you need to find the entitylist and the localplayer.
Confirmed that this works and is static
 

Archerus

Newbie
Full Member
Dec 4, 2012
12
182
0
You can get the pointer by right clicking the static address with cheat engine.
The pointer is something like "client.dll + offset".

But getting the base address of client.dll is quite hard, atleast I wasn´t able to do it in c# :S
 

brinkz

Coder
Meme Tier VIP
Sep 3, 2012
209
1,688
12
Getting the Module Base is just the same like in every other Process, and there are several ways to do it (VirtualQueryEx, CreateToolhelp32Snapshot + Module32First / Module32Next, EnumProcessModules).
 

c5

Kim Kong Trasher
Dank Tier VIP
Dank Tier Donator
Jul 19, 2012
1,187
12,638
76
Getting the Module Base is just the same like in every other Process, and there are several ways to do it (VirtualQueryEx, CreateToolhelp32Snapshot + Module32First / Module32Next, EnumProcessModules).
Process32First / Process32Next, and the list goes on and on.

PS brinkz, clean up your inbox :D
 
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