Outdated [CSS HACK]Harakiri v1 - PREVIEW

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Syperus

RTFM
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Oct 29, 2012
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I'm a little confused. I haven't played CSS so maybe that's why I am confused, but what does your hack do? I saw you bunny hopping all over the place and thought maybe that was part of the hack, but I noticed it stopped when you got the room full of NPC models.
 

uNdead

Newbie
Full Member
Jan 6, 2013
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releasing source too?
Maybe. Not Sure yet.

I'm a little confused. I haven't played CSS so maybe that's why I am confused, but what does your hack do? I saw you bunny hopping all over the place and thought maybe that was part of the hack, but I noticed it stopped when you got the room full of NPC models.
First a little Bunnyhop showoff and then the Rage Aimbot :p

yeah so he just got aimbot and bunnyhop and i think no recoil and spreed :p
He aimbot has, no wh???????????? :trollface:

Off-topic: Do I have you on Skype I don't remember o_O
No WH Because its External, so I just add ESP ;)

Current Features

Rage Aimbot ( with Boneaim )
Triggerbot
Bypasses ( sv_cheats etc. )
No Recoil
Bunnyhop

Coming soon

Rader
ESP

And no, you dont have me on Skype ^^
 

uNdead

Newbie
Full Member
Jan 6, 2013
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OH... That must have been NubTik then, you're both Source Engine Gurus. So... Does it have Visibility Checks?

EDIT: And would you care to share your W2S function, getting to know the Source Engine as I came from the Q3 Engine...
Currently it dont have a Visibility Check, because do it external seems a bit hard ^^ There is a "Trace" Function I have to reverse... I hope I can do it soon ;)

I use the W2S Function from aVitamin ^^

C++:
        bool WorldToScreen(float *pfIn, float *pfViewOrigin, float *pfViewAngle, int FOV, int *piScreenSize, int *piOut)
        {
                float fAim[3];
                float fNewAim[3];
                float fView[3];
                float fTmp[3];
                float num;
 
                if(!pfIn||!piOut){ return false; }
 
                VectorSubtract(pfIn,pfViewOrigin,fAim);
                MakeVector(pfViewAngle,fView); 
 
                if (VectorAngle(fView,fAim) > (FOV/1.8))
                {
                        return false;
                }              
       
                VectorRotateZ(fAim,-pfViewAngle[1],fNewAim);// yaw
                VectorRotateY(fNewAim,-pfViewAngle[0],fTmp);// pitch
                VectorRotateX(fTmp,-pfViewAngle[2],fNewAim);// roll
       
                if(fNewAim[0] <= 0)
                        return false;
       
                if(FOV == 0.0f)
                {
                        return false;
                }
                num = (float)(((piScreenSize[0] / 2) / fNewAim[0]) * (120.0 / FOV - 1.0 / 3.0));
 
                piOut[0] = (int)((piScreenSize[0] / 2) - num*fNewAim[1]);
                piOut[1] = (int)((piScreenSize[1] / 2) - num * fNewAim[2]);
 
                piOut[0] = piOut[0] + 3;
                piOut[1] = piOut[1] + 29;
 
                return true;
        }
 

NubTIK

Jr.Coder
Full Member
Nobleman
Dec 5, 2012
58
1,573
1
Maybe. Not Sure yet.



First a little Bunnyhop showoff and then the Rage Aimbot :p





No WH Because its External, so I just add ESP ;)

Current Features

Rage Aimbot ( with Boneaim )
Triggerbot
Bypasses ( sv_cheats etc. )
No Recoil
Bunnyhop

Coming soon

Rader
ESP

And no, you dont have me on Skype ^^

I dont know if this is offtopic or not, But your quote on "no wh because its external" And I would just like to say, It is very possible to force the Z Buffer externally to a null ptr, For External wallhack.
 

uNdead

Newbie
Full Member
Jan 6, 2013
16
468
0
I dont know if this is offtopic or not, But your quote on "no wh because its external" And I would just like to say, It is very possible to force the Z Buffer externally to a null ptr, For External wallhack.
Yeah thats right, sorry that It sounds like its Impossible ^^
 
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