Source Code CSGO Offsets Updated 2020

  • CSGO recently moved logic from 'client_panorama.dll' to 'client.dll', you must update all code that uses 'client_panorama.dll' and replace it with 'client.dll' or the code will not work.
Hexui Undetected CSGO Cheats Sinkicheat PUBG Cheat

HexMurder

Arcane Hacker
Dank Tier VIP
Dank Tier Donator
Jun 7, 2012
319
7,988
22
C++:
DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032C0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031F8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x00003204
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031D8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003245
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031FC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032EC
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003350
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A304
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A308
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A320
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000AA08
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9F8
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000AA04
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038B0
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2C0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02F04194
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032F8
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FAC
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x00003424
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x000035A8
DT_Local -> m_vecPunch: ________________________ 0x0000301C
DT_Local -> m_iCrossHairID: ____________________ 0x0000AA70
BaseEntity -> m_bDormant: ______________________ 0x000000E9
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
ClientState -> m_dwClientState: ________________ 0x005C7594
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0xE53AE598
EngineRender -> m_dwEnginePosition: ____________ 0x00675C84
RadarBase -> m_dwRadarBase: ____________________ 0x04EFABEC
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00AA38CC
EntityList -> m_dwEntityList: __________________ 0x04AC5E14
WeaponTable -> m_dwWeaponTable: ________________ 0x04F0CFEC
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003270
Extra -> m_dwInput: ____________________________ 0x04F10960
Extra -> m_dwGlobalVars: _______________________ 0x004DE640
Extra -> m_dwGlowObject: _______________________ 0x04FE05D4
Extra -> m_dwForceJump: ________________________ 0x04F5C9C0
Extra -> m_dwForceAttack: ______________________ 0x02F05F84
Extra -> m_dwSensitivity: ______________________ 0x00000000
Extra -> m_dwMouseEnable: ______________________ 0x00000000
 

HexMurder

Arcane Hacker
Dank Tier VIP
Dank Tier Donator
Jun 7, 2012
319
7,988
22
Dec 9th.
C++:
DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032C0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031F8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x00003204
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031D8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003245
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031FC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032EC
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003350
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A304
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A308
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A320
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000AA08
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9F8
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000AA04
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038B0
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2C0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02F04214
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032F8
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FAC
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x00003424
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x000035A8
DT_Local -> m_vecPunch: ________________________ 0x0000301C
DT_Local -> m_iCrossHairID: ____________________ 0x0000AA60
BaseEntity -> m_bDormant: ______________________ 0x000000E9
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
ClientState -> m_dwClientState: ________________ 0x005C7574
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0x04AB7A34
EngineRender -> m_dwEnginePosition: ____________ 0x00675C84
RadarBase -> m_dwRadarBase: ____________________ 0x04EFAC6C
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00AA38E4
EntityList -> m_dwEntityList: __________________ 0x04AC5E94
WeaponTable -> m_dwWeaponTable: ________________ 0x04F0D06C
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003270
Extra -> m_dwInput: ____________________________ 0x04F109E0
Extra -> m_dwGlobalVars: _______________________ 0x004DE630
Extra -> m_dwGlowObject: _______________________ 0x04FE0694
Extra -> m_dwForceJump: ________________________ 0x04F5CA40
Extra -> m_dwForceAttack: ______________________ 0x02F06004
Extra -> m_dwSensitivity: ______________________ 0x00000000
Extra -> m_dwMouseEnable: ______________________ 0x00000000
 

fx705HUJX0

Jr.Coder
Dank Tier Donator
Nobleman
Mar 24, 2016
65
838
0
17.02.2017

Offsets:

C++:
DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032C0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031F8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x00003204
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031D8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003245
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031FC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032EC
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003350
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A304
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A308
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A320
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000AA08
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9F8
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000AA04
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038B0
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2C0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02F07364
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032F8
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FAC
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x00003424
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x000035A8
DT_Local -> m_vecPunch: ________________________ 0x0000301C
DT_Local -> m_iCrossHairID: ____________________ 0x0000AA70
BaseEntity -> m_bDormant: ______________________ 0x000000E9
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
ClientState -> m_dwClientState: ________________ 0x005CA514
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0x04ABACF4
EngineRender -> m_dwEnginePosition: ____________ 0x0067928C
RadarBase -> m_dwRadarBase: ____________________ 0x04EFDE5C
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00AA66D4
EntityList -> m_dwEntityList: __________________ 0x04AC9154
WeaponTable -> m_dwWeaponTable: ________________ 0x04F102BC
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003270
Extra -> m_dwInput: ____________________________ 0x04F13C50
Extra -> m_dwGlobalVars: _______________________ 0x004E0754
Extra -> m_dwGlowObject: _______________________ 0x04FE39FC
Extra -> m_dwForceJump: ________________________ 0x04F5FCFC
Extra -> m_dwForceAttack: ______________________ 0x02F0911C
Extra -> m_dwForceAttack2: _____________________ 0x02F09140
Extra -> m_dwForceForward: _____________________ 0x02F0917C
Extra -> m_dwForceBackward: ____________________ 0x02F09170
Extra -> m_dwForceLeft: ________________________ 0x02F09194
Extra -> m_dwForceRight: _______________________ 0x02F09188
Extra -> m_pSensitivity: _______________________ 0x00AABE78
Extra -> m_dwSensitivity: ______________________ 0x00AABEA4
Netvars:

C++:
https://fckvac.com/netvars_guidedhacking.com_17_02_2017.txt
 

maxownage01

Jr.Coder
Full Member
Nobleman
Apr 23, 2015
69
493
1
Offsets, 3/1/2017

C++:
DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032C0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031F8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x00003204
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031D8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003245
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031FC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032EC
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003350
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A304
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A308
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A320
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000AA08
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9F8
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000AA04
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038B0
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2C0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02F073C4
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032F8
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FAC
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x00003424
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x000035A8
DT_Local -> m_vecPunch: ________________________ 0x0000301C
DT_Local -> m_iCrossHairID: ____________________ 0x0000AA70
BaseEntity -> m_bDormant: ______________________ 0x000000E9
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
ClientState -> m_dwClientState: ________________ 0x005CA524
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0x04ABAD54
EngineRender -> m_dwEnginePosition: ____________ 0x0067928C
RadarBase -> m_dwRadarBase: ____________________ 0x04EFDEBC
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00AA66B8
EntityList -> m_dwEntityList: __________________ 0x04AC91B4
WeaponTable -> m_dwWeaponTable: ________________ 0x04F1031C
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003270
Extra -> m_dwInput: ____________________________ 0x04F13CB0
Extra -> m_dwGlobalVars: _______________________ 0x004E07B8
Extra -> m_dwGlowObject: _______________________ 0x04FE3A5C
Extra -> m_dwForceJump: ________________________ 0x04F5FD5C
Extra -> m_dwForceAttack: ______________________ 0x02F0917C
Extra -> m_dwSensitivity: ______________________ 0x00000000
Extra -> m_dwMouseEnable: ______________________ 0x00000000
 

gmamafilms

Newbie
Mar 5, 2017
1
1,764
0
DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032C0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031F8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x00003204
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031D8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003245
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031FC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032EC
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003350
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A304
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A308
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A320
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000AA08
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9F8
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000AA04
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038B0
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2C0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02F0EAC0
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032F8
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FAC
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x00003424
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x000035A8
DT_Local -> m_vecPunch: ________________________ 0x0000301C
DT_Local -> m_iCrossHairID: ____________________ 0x0000AA70
BaseEntity -> m_bDormant: ______________________ 0x000000E9
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
ClientState -> m_dwClientState: ________________ 0x005CB524
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0x04AC2424
EngineRender -> m_dwEnginePosition: ____________ 0x0067A30C
RadarBase -> m_dwRadarBase: ____________________ 0x04F0560C
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00AAD6E8
EntityList -> m_dwEntityList: __________________ 0x04AD0884
WeaponTable -> m_dwWeaponTable: ________________ 0x04F17A1C
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003270
Extra -> m_dwInput: ____________________________ 0x04F1B3B0
Extra -> m_dwGlobalVars: _______________________ 0x004E1794
Extra -> m_dwGlowObject: _______________________ 0x04FEB37C
Extra -> m_dwForceJump: ________________________ 0x04F6746C
Extra -> m_dwForceAttack: ______________________ 0x02F108C0
Extra -> m_dwSensitivity: ______________________ 0x00000000
Extra -> m_dwMouseEnable: ______________________ 0x00000000
 

fx705HUJX0

Jr.Coder
Dank Tier Donator
Nobleman
Mar 24, 2016
65
838
0
C++:
- - - - - - Tool by Y3t1y3t ( uc ) - - - - - - 
| -> http://www.unkn0wncheats.me/forum/counterstrike-global-offensive/100856-cs-go-offset-dumper-small-one.html
| -> Sun Apr  9 14:24:14 2017
- -

DWORD m_fAccuracyPenalty = 0x000032C0;
DWORD m_nForceBone = 0x0000267C;
DWORD m_iState = 0x000031F8;
DWORD m_iClip1 = 0x00003204;
DWORD m_flNextPrimaryAttack = 0x000031D8;
DWORD m_bCanReload = 0x00003245;
DWORD m_iPrimaryAmmoType = 0x000031FC;
DWORD m_iWeaponID = 0x000032EC;
DWORD m_zoomLevel = 0x00003350;
DWORD m_bSpotted = 0x00000939;
DWORD m_bSpottedByMask = 0x0000097C;
DWORD m_hOwnerEntity = 0x00000148;
DWORD m_vecOrigin = 0x00000134;
DWORD m_iTeamNum = 0x000000F0;
DWORD m_flFlashMaxAlpha = 0x0000A304;
DWORD m_flFlashDuration = 0x0000A308;
DWORD m_iGlowIndex = 0x0000A320;
DWORD m_angEyeAngles = 0x0000AA08;
DWORD m_iAccount = 0x0000A9F8;
DWORD m_ArmorValue = 0x0000AA04;
DWORD m_bGunGameImmunity = 0x000038B0;
DWORD m_iShotsFired = 0x0000A2C0;
DWORD CSPlayerResource = 0x02F11C8C;
DWORD m_iCompetitiveRanking = 0x00001A44;
DWORD m_iCompetitiveWins = 0x00001B48;
DWORD m_iKills = 0x00000BE8;
DWORD m_iAssists = 0x00000CEC;
DWORD m_iDeaths = 0x00000DF0;
DWORD m_iPing = 0x00000AE4;
DWORD m_iScore = 0x00001940;
DWORD m_szClan = 0x00004120;
DWORD m_lifeState = 0x0000025B;
DWORD m_fFlags = 0x00000100;
DWORD m_iHealth = 0x000000FC;
DWORD m_hLastWeapon = 0x000032F8;
DWORD m_hMyWeapons = 0x00002DE8;
DWORD m_hActiveWeapon = 0x00002EE8;
DWORD m_Local = 0x00002FAC;
DWORD m_vecViewOffset[0] = 0x00000104;
DWORD m_nTickBase = 0x00003424;
DWORD m_vecVelocity[0] = 0x00000110;
DWORD m_szLastPlaceName = 0x000035A8;
DWORD m_vecPunch = 0x0000301C;
DWORD m_iCrossHairID = 0x0000AA70;
DWORD m_bDormant = 0x000000E9;
DWORD m_dwModel = 0x0000006C;
DWORD m_dwIndex = 0x00000064;
DWORD m_dwBoneMatrix = 0x00002698;
DWORD m_bMoveType = 0x00000258;
DWORD m_dwClientState = 0x005CC524;
DWORD m_dwLocalPlayerIndex = 0x00000178;
DWORD m_dwInGame = 0x00000100;
DWORD m_dwMaxPlayer = 0x00000308;
DWORD m_dwMapDirectory = 0x00000180;
DWORD m_dwMapname = 0x00000284;
DWORD m_dwPlayerInfo = 0x0000523C;
DWORD m_dwViewAngles = 0x00004D0C;
DWORD m_dwViewMatrix = 0x04AC5604;
DWORD m_dwEnginePosition = 0x0067B30C;
DWORD m_dwRadarBase = 0x04F087DC;
DWORD m_dwRadarBasePointer = 0x00000050;
DWORD m_dwLocalPlayer = 0x00AB06EC;
DWORD m_dwEntityList = 0x04AD3A64;
DWORD m_dwWeaponTable = 0x04F1ABDC;
DWORD m_dwWeaponTableIndex = 0x00003270;
DWORD m_dwInput = 0x04F1E5B0;
DWORD m_dwGlobalVars = 0x004E18E8;
DWORD m_dwGlowObject = 0x04FEE5AC;
DWORD m_dwForceJump = 0x04F6A684;
DWORD m_dwForceAttack = 0x02F13A50;
DWORD m_dwForceAttack2 = 0x02F13A44;
DWORD m_dwForceForward = 0x02F13A80;
DWORD m_dwForceBackward = 0x02F13AA4;
DWORD m_dwForceLeft = 0x02F13A98;
DWORD m_dwForceRight = 0x02F13ABC;
DWORD m_pSensitivity = 0x00AB5EC8;
DWORD m_dwSensitivity = 0x00AB5EF4;
DWORD m_dwMouseEnable = 0x00000000;
 

Teuvin

now I am become Death
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Dec 8, 2016
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C++:
- - - - - - Tool by Y3t1y3t ( uc ) - - - - - - 
| -> http://www.unkn0wncheats.me/forum/counterstrike-global-offensive/100856-cs-go-offset-dumper-small-one.html
| -> Mon Apr 17 07:58:52 2017
- -

DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032C0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031F8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x00003204
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031D8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003245
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031FC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032EC
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003350
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A304
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A308
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A320
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000AA08
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9F8
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000AA04
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038B0
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2C0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02F12D2C
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032F8
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FAC
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x00003424
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x000035A8
DT_Local -> m_vecPunch: ________________________ 0x0000301C
DT_Local -> m_iCrossHairID: ____________________ 0x0000AA70
BaseEntity -> m_bDormant: ______________________ 0x000000E9
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
ClientState -> m_dwClientState: ________________ 0x005CD594
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0x04AC66A4
EngineRender -> m_dwEnginePosition: ____________ 0x0067C38C
RadarBase -> m_dwRadarBase: ____________________ 0x04F0987C
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00AB16EC
EntityList -> m_dwEntityList: __________________ 0x04AD4B04
WeaponTable -> m_dwWeaponTable: ________________ 0x04F1BC7C
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003270
Extra -> m_dwInput: ____________________________ 0x04F1F650
Extra -> m_dwGlobalVars: _______________________ 0x004E35E4
Extra -> m_dwGlowObject: _______________________ 0x04FEF60C
Extra -> m_dwForceJump: ________________________ 0x04F6B728
Extra -> m_dwForceAttack: ______________________ 0x02F14AF0
Extra -> m_dwSensitivity: ______________________ 0x00000000
Extra -> m_dwMouseEnable: ______________________ 0x00000000
 

129324902332423

Full Member
Nobleman
Jul 29, 2018
85
288
2
8/15/2018 (MP5SD UPDATE)
EntityList: client.dll+04C3913C
EntityList Player Loop Distance: 0x10
EntityList Health Offset: 0xFC
EntityList Team Offset: 0xF0 or 0xF4
EntityList IsInTheAir: 0x100 (257 = on ground, 256 = in-air / jumping, 263 = crouching, 261 = mid-crouch)


ForceAttack:
(4 = dont shoot || 5 = shoot)
client.dll + 002B1340 + 14
or
client.dll + 307A7FC

[OUTDATED]
 
Last edited:

CAhacking

Dank Tier Donator
Nobleman
Jul 31, 2018
104
768
1
"client.dll"+C5B85C --->new player base

"client.dll"+4C380DC---->new entity list

client.dll+30797A8--->forceattack1

0xB2B8 ---> Crosshair ID

0xFC ---> HP

0x10 ---> Player loop distance

0x100 --->player jump offset
 
Last edited:
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metrix

0x90
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Shouldn't we collect the offsets in a dedicated thread which receive updates when needed?

Or what is the purpose of this?
 

CAhacking

Dank Tier Donator
Nobleman
Jul 31, 2018
104
768
1
Shouldn't we collect the offsets in a dedicated thread which receive updates when needed?

Or what is the purpose of this?
i just found some adresses for you and others and just telling the pointers are changed.
 

129324902332423

Full Member
Nobleman
Jul 29, 2018
85
288
2
"client.dll"+C5B85C --->new player base

"client.dll"+4C380DC---->new entity list

client.dll+30797A8--->forceattack1

0xB2B8 ---> Crosshair ID

0xFC ---> HP

0x10 ---> Player loop distance

0x100 --->player jump offset

the only ones that work for me are the Crosshair ID, HP, Loop Distance and jump offset

the rest seem to be outdated
 
Last edited:

129324902332423

Full Member
Nobleman
Jul 29, 2018
85
288
2
8/17/2018

EntityList
Code:
EntityList: client.dll + 0x4C3915C
EntityList_Player_Loop_Distance:      0x10
EntityList_Health:                    0xFC
EntityList_Team:                      0xF0 or 0xF4
EntityList_IsInTheAir:                0x100  (257 = on ground,
                                              256 = in-air / jumping,
                                              263 = crouching,
                                              261 = mid-crouch)
EntityList_CrosshairId:               0xB2B8
EntityList_Spotted:                   0x939
EntityList_Armor:                     0xB24C
EntityList_IsScoped:                  0x388E
EntityList_LifeState:                 0x25B  (0 = Alive,
                                              1 = Dead,
                                              2 = Spectating)
ForceAttack
Code:
ForceAttack: client.dll + 307A81C (4 = Don't Shoot,
                                            5 = Shoot)
 
Last edited:
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Rake

Cesspool Admin
Administrator
Jan 21, 2014
12,061
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fresh offsets, main post updated

C++:
#pragma once
#include <cstdint>
//GuidedHacking.com r0x0rs ur b0x0rs
namespace offsets
{
//signatures
constexpr ptrdiff_t dwClientState = 0x589DD4;
constexpr ptrdiff_t dwClientState_GetLocalPlayer = 0x180;
constexpr ptrdiff_t dwClientState_IsHLTV = 0x4D40;
constexpr ptrdiff_t dwClientState_Map = 0x28C;
constexpr ptrdiff_t dwClientState_MapDirectory = 0x188;
constexpr ptrdiff_t dwClientState_MaxPlayer = 0x388;
constexpr ptrdiff_t dwClientState_PlayerInfo = 0x52B8;
constexpr ptrdiff_t dwClientState_State = 0x108;
constexpr ptrdiff_t dwClientState_ViewAngles = 0x4D88;
constexpr ptrdiff_t clientstate_delta_ticks = 0x174;
constexpr ptrdiff_t clientstate_last_outgoing_command = 0x4D24;
constexpr ptrdiff_t clientstate_choked_commands = 0x4D28;
constexpr ptrdiff_t clientstate_net_channel = 0x9C;
constexpr ptrdiff_t dwEntityList = 0x4D4F1FC;
constexpr ptrdiff_t dwForceAttack = 0x3180754;
constexpr ptrdiff_t dwForceAttack2 = 0x3180760;
constexpr ptrdiff_t dwForceBackward = 0x31807A8;
constexpr ptrdiff_t dwForceForward = 0x3180784;
constexpr ptrdiff_t dwForceJump = 0x51F8E14;
constexpr ptrdiff_t dwForceLeft = 0x318079C;
constexpr ptrdiff_t dwForceRight = 0x31807C0;
constexpr ptrdiff_t dwGameDir = 0x6285F8;
constexpr ptrdiff_t dwGameRulesProxy = 0x526C114;
constexpr ptrdiff_t dwGetAllClasses = 0xD6123C;
constexpr ptrdiff_t dwGlobalVars = 0x589AD8;
constexpr ptrdiff_t dwGlowObjectManager = 0x5296FB0;
constexpr ptrdiff_t dwInput = 0x51A07D8;
constexpr ptrdiff_t dwInterfaceLinkList = 0x905024;
constexpr ptrdiff_t dwLocalPlayer = 0xD3AC5C;
constexpr ptrdiff_t dwMouseEnable = 0xD40800;
constexpr ptrdiff_t dwMouseEnablePtr = 0xD407D0;
constexpr ptrdiff_t dwPlayerResource = 0x317EAE0;
constexpr ptrdiff_t dwRadarBase = 0x5183F6C;
constexpr ptrdiff_t dwSensitivity = 0xD51BBC;
constexpr ptrdiff_t dwSensitivityPtr = 0xD51B90;
constexpr ptrdiff_t dwSetClanTag = 0x89E50;
constexpr ptrdiff_t dwViewMatrix = 0x4D40B44;
constexpr ptrdiff_t dwWeaponTable = 0x51A1298;
constexpr ptrdiff_t dwWeaponTableIndex = 0x325C;
constexpr ptrdiff_t dwYawPtr = 0xA5100002;
constexpr ptrdiff_t dwZoomSensitivityRatioPtr = 0xD45700;
constexpr ptrdiff_t dwbSendPackets = 0xD420A;
constexpr ptrdiff_t dwppDirect3DDevice9 = 0xA7030;
constexpr ptrdiff_t m_pStudioHdr = 0x294C;
constexpr ptrdiff_t m_yawClassPtr = 0xD40460;
constexpr ptrdiff_t m_pitchClassPtr = 0x5184208;
constexpr ptrdiff_t interface_engine_cvar = 0x3E9EC;
constexpr ptrdiff_t convar_name_hash_table = 0x2F0F8;
constexpr ptrdiff_t m_bDormant = 0xED;
constexpr ptrdiff_t model_ambient_min = 0x58CE4C;
constexpr ptrdiff_t set_abs_angles = 0x1D4110;
constexpr ptrdiff_t set_abs_origin = 0x1D3F50;
constexpr ptrdiff_t is_c4_owner = 0x3ACDF0;
constexpr ptrdiff_t force_update_spectator_glow = 0x3A0362;
constexpr ptrdiff_t anim_overlays = 0x2980;
constexpr ptrdiff_t m_flSpawnTime = 0xA370;
constexpr ptrdiff_t find_hud_element = 0x5B1B1330;

//netvars
constexpr ptrdiff_t m_ArmorValue = 0xB378;
constexpr ptrdiff_t m_Collision = 0x320;
constexpr ptrdiff_t m_CollisionGroup = 0x474;
constexpr ptrdiff_t m_Local = 0x2FBC;
constexpr ptrdiff_t m_MoveType = 0x25C;
constexpr ptrdiff_t m_OriginalOwnerXuidHigh = 0x31C4;
constexpr ptrdiff_t m_OriginalOwnerXuidLow = 0x31C0;
constexpr ptrdiff_t m_aimPunchAngle = 0x302C;
constexpr ptrdiff_t m_aimPunchAngleVel = 0x3038;
constexpr ptrdiff_t m_bGunGameImmunity = 0x3944;
constexpr ptrdiff_t m_bHasDefuser = 0xB388;
constexpr ptrdiff_t m_bHasHelmet = 0xB36C;
constexpr ptrdiff_t m_bInReload = 0x32A5;
constexpr ptrdiff_t m_bIsDefusing = 0x3930;
constexpr ptrdiff_t m_bIsScoped = 0x3928;
constexpr ptrdiff_t m_bSpotted = 0x93D;
constexpr ptrdiff_t m_bSpottedByMask = 0x980;
constexpr ptrdiff_t m_dwBoneMatrix = 0x26A8;
constexpr ptrdiff_t m_fAccuracyPenalty = 0x3330;
constexpr ptrdiff_t m_fFlags = 0x104;
constexpr ptrdiff_t m_flFallbackWear = 0x31D0;
constexpr ptrdiff_t m_flFlashDuration = 0xA420;
constexpr ptrdiff_t m_flFlashMaxAlpha = 0xA41C;
constexpr ptrdiff_t m_flNextPrimaryAttack = 0x3238;
constexpr ptrdiff_t m_hActiveWeapon = 0x2EF8;
constexpr ptrdiff_t m_hMyWeapons = 0x2DF8;
constexpr ptrdiff_t m_hObserverTarget = 0x338C;
constexpr ptrdiff_t m_hOwner = 0x29CC;
constexpr ptrdiff_t m_hOwnerEntity = 0x14C;
constexpr ptrdiff_t m_iAccountID = 0x2FC8;
constexpr ptrdiff_t m_iClip1 = 0x3264;
constexpr ptrdiff_t m_iCompetitiveRanking = 0x1A84;
constexpr ptrdiff_t m_iCompetitiveWins = 0x1B88;
constexpr ptrdiff_t m_iCrosshairId = 0xB3E4;
constexpr ptrdiff_t m_iEntityQuality = 0x2FAC;
constexpr ptrdiff_t m_iFOVStart = 0x31E8;
constexpr ptrdiff_t m_iFOV = 0x31E4;
constexpr ptrdiff_t m_iGlowIndex = 0xA438;
constexpr ptrdiff_t m_iHealth = 0x100;
constexpr ptrdiff_t m_iItemDefinitionIndex = 0x2FAA;
constexpr ptrdiff_t m_iItemIDHigh = 0x2FC0;
constexpr ptrdiff_t m_iObserverMode = 0x3378;
constexpr ptrdiff_t m_iShotsFired = 0xA390;
constexpr ptrdiff_t m_iState = 0x3258;
constexpr ptrdiff_t m_iTeamNum = 0xF4;
constexpr ptrdiff_t m_lifeState = 0x25F;
constexpr ptrdiff_t m_nFallbackPaintKit = 0x31C8;
constexpr ptrdiff_t m_nFallbackSeed = 0x31CC;
constexpr ptrdiff_t m_nFallbackStatTrak = 0x31D4;
constexpr ptrdiff_t m_nForceBone = 0x268C;
constexpr ptrdiff_t m_nTickBase = 0x3430;
constexpr ptrdiff_t m_rgflCoordinateFrame = 0x444;
constexpr ptrdiff_t m_szCustomName = 0x303C;
constexpr ptrdiff_t m_szLastPlaceName = 0x35B4;
constexpr ptrdiff_t m_vecOrigin = 0x138;
constexpr ptrdiff_t m_vecVelocity = 0x114;
constexpr ptrdiff_t m_vecViewOffset = 0x108;
constexpr ptrdiff_t m_viewPunchAngle = 0x3020;
constexpr ptrdiff_t m_thirdPersonViewAngles = 0x31D8;
constexpr ptrdiff_t m_clrRender = 0x70;
constexpr ptrdiff_t m_flC4Blow = 0x2990;
constexpr ptrdiff_t m_flTimerLength = 0x2994;
constexpr ptrdiff_t m_flDefuseLength = 0x29A8;
constexpr ptrdiff_t m_flDefuseCountDown = 0x29AC;
constexpr ptrdiff_t cs_gamerules_data = 0x0;
constexpr ptrdiff_t m_SurvivalRules = 0xCF8;
constexpr ptrdiff_t m_SurvivalGameRuleDecisionTypes = 0x1320;
constexpr ptrdiff_t m_bIsValveDS = 0x75;
constexpr ptrdiff_t m_bFreezePeriod = 0x20;
constexpr ptrdiff_t m_bBombPlanted = 0x99D;
constexpr ptrdiff_t m_bIsQueuedMatchmaking = 0x74;
constexpr ptrdiff_t m_flSimulationTime = 0x268;
constexpr ptrdiff_t m_flLowerBodyYawTarget = 0x3A90;
constexpr ptrdiff_t m_angEyeAnglesX = 0xB37C;
constexpr ptrdiff_t m_angEyeAnglesY = 0xB380;
constexpr ptrdiff_t m_flNextAttack = 0x2D70;
constexpr ptrdiff_t m_iMostRecentModelBoneCounter = 0x2690;
constexpr ptrdiff_t m_flLastBoneSetupTime = 0x2924;
constexpr ptrdiff_t m_bStartedArming = 0x33F0;
constexpr ptrdiff_t m_bUseCustomBloomScale = 0x9DA;
constexpr ptrdiff_t m_bUseCustomAutoExposureMin = 0x9D8;
constexpr ptrdiff_t m_bUseCustomAutoExposureMax = 0x9D9;
constexpr ptrdiff_t m_flCustomBloomScale = 0x9E4;
constexpr ptrdiff_t m_flCustomAutoExposureMin = 0x9DC;
constexpr ptrdiff_t m_flCustomAutoExposureMax = 0x9E0;
}
 
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