Solved csgo making the aimbot switch player to target constantly

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manpower

They call me the noob coder 😎
Dank Tier Donator
Jun 9, 2019
45
2,443
1
Game Name
csgo
Anticheat
vac
Tutorial Link
N/A
How long you been coding/hacking?
4 months
Coding Language
c++
hello, im using the aimbot tutorial from bdk. i wanted to call calc angle to all enemies but the aimbot doesent switch entity. this is the code i have now.


C++:
for (int i = 1; i < *Player::GetMaxPlayer(); i++)
    {

        Player* currentPlayer = Player::GetPlayer(i);

        if (!currentPlayer || !(*(uint32_t*)currentPlayer) || (uint32_t)currentPlayer == (uint32_t)localPlayer)
        {
            continue;
        }

        if (*currentPlayer->GetTeam() == *localPlayer->GetTeam())
        {
            continue;
        }

        if (*currentPlayer->GetHealth() < 1 || *localPlayer->GetHealth() < 1)
        {
            continue;
        }

        closesDistanceIndex = i;
        LocalPlayer::Get()->AimAt(currentPlayer->GetBonePos(8));
       
    }
i have tried for a while now if u guys have any solutions let me know how to call calc angle for all entities so i can compare them to get the enemy closest to my crosshair.
 
Last edited:

.visual

Dank Tier Donator
Full Member
Dec 24, 2018
15
378
0
And where do you actually calculate the distance between your currentplayer and localplayer? If you leave it like this you just iterate through all enemies.
Calculate the distance between you and the currentPlayer and if it's less than the current closestDistance set the closestDistanceIndex to it
 

luckygambet

Newbie
Full Member
May 16, 2017
5
183
1
If you can calculate the needed angles for your aimbot you can loop through your entity list and store it into an array then loop over that and find the closest enemy to your cross hair
 

manpower

They call me the noob coder 😎
Dank Tier Donator
Jun 9, 2019
45
2,443
1
And where do you actually calculate the distance between your currentplayer and localplayer? If you leave it like this you just iterate through all enemies.
Calculate the distance between you and the currentPlayer and if it's less than the current closestDistance set the closestDistanceIndex to it
i have removed the get closest function i just forgot to remove the integer.
 
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