Video Tutorial CSGO Direct3D9 EndScene Hook & D3D9 ESP Tutorial Series

  • CSGO recently moved logic from 'client_panorama.dll' to 'client.dll', you must update all code that uses 'client_panorama.dll' and replace it with 'client.dll' or the code will not work.
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esp1z1

I know like 40% of what I’m doing. Ok...
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Running CSGO in ultra mode..
did you follow the tutorials from start to finish? if so you might have skipped over the part where i make a change from tutorial p2 and its fixed in tutorial p3
here is the timestamp for that portion where i go over the optimization
 
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Kronos21

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did you follow the tutorials from start to finish? if so you might have skipped over the part where i make a change from tutorial p2 and its fixed in tutorial p3
here is the timestamp for that portion where i go over the optimization
Working perfectly mate, the problem was just the sleep(1) inside the init :p i converted it to internal and it works even better ^^
 
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Guppi

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Hi, thank you for the tutorial. I want to give a little feedback:

I think that using something like FindWindowA ( window = FindWindowA(NULL, "Counter-Strike: Global Offensive"); ) function instead of Windows Enumeration is more user friendly. It's understandable for c++ newbs and GetCurrentProcessId not always returns CS GO process ID. - the problem with Console was already mentioned in this thread. As original source code EnumWindows method of course better because it universal, but in this d3d9 tutorial it's kind of overkill.
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realllygoodusername

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Sep 13, 2020
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I am unsure, it crashes with these offsets from this dumper

Seems the Dumper not working correct.

Screenshot

Any of these adresses invalide etc.
For anyone trying to get started with ESPs that might be getting stuck on this guide:
1) client_panorama.dll is now client.dll
2) The offsets from GH Dumper are different from what I found manually and I couldn't get the code to work out-of-the-box as featured in the video. I found the entity list manually by finding what accesses the health value for enemies and local entity, finding a common entity object and entity pointer, and going from there. Downloading this project and updating offsets blindly rendered the watermark at the bottom of my screen but did not display the other esp features.

Checked the CE cheat table dump, seemed to also have a lot of question marks but it's unclear whether that's normal. Will post an update if I get it working with different offsets

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