Solved csgo bhop in duck

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dex73r

Newbie
Full Member
Jul 6, 2013
31
242
1
hello there, i was messing around with csgo duck bhop, i found mflag values are 262 for duck in air and 261 && 263 when ducking.

i just wrote it like it jumps but the delay is like 100ms, if i change my mflag check to 257 (
C++:
	if (MyPlayer.flegs == 257)

	{
		SendMessage(_Csgo, WM_KEYDOWN, VK_SPACE, 0x390000);
		Sleep(1);
		SendMessage(_Csgo, WM_KEYUP, VK_SPACE, 0x390000);
	}
)
it jumps perfectly

but if i make it like 257||262(i tried even 257||261||262||263 - no progress) it either doesnt even jump or jumps with very high delay

does anyone know how to make it bunnyhop perfectly timed even with duck?

Kind regards, dex73r
 

rN'

Jr.Hacker
Meme Tier VIP
Jan 19, 2014
340
5,268
41
Hello, try to change it to:
C++:
SendMessage(_Csgo, WM_KEYDOWN, VK_SPACE, 0x390000);
Sleep(20);
SendMessage(_Csgo, WM_KEYUP, VK_SPACE, 0x390000);
Sleep(20);
I had this prob too but i think this is how i solved it.
Feel free to modify the sleep time(i recommend 20).

P.s: there is no sense at all to jump on mid-air.
This has nothing to do with his problem..

hello there, i was messing around with csgo duck bhop, i found mflag values are 262 for duck in air and 261 && 263 when ducking.
First of all m_fFlags is a defined as BYTE not as Integer. Check if m_fFlags & (1<<0) (OnGround)
https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/public/const.h
 

dex73r

Newbie
Full Member
Jul 6, 2013
31
242
1
Hello, try to change it to:
C++:
SendMessage(_Csgo, WM_KEYDOWN, VK_SPACE, 0x390000);
Sleep(20);
SendMessage(_Csgo, WM_KEYUP, VK_SPACE, 0x390000);
Sleep(20);
I had this prob too but i think this is how i solved it.
Feel free to modify the sleep time(i recommend 20).

P.s: there is no sense at all to jump on mid-air.
i actually see sense to do it, cause i want to make it perfect bunnyhop, you know on nuke you can just bhop sylo without any waste of time, thats what i want to do, are you sure there is not another way?
much love, dex73r
 
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