@p376em
CurrentPlayer is not a valid client, it's gone past the array of valid entities, if it was a valid entity you'd see CS_BasePlayer in the RTTI in
Reclass
GetPlayer() should return 0 if the element in the
entitylist is invalid but it doesn't in this case for some reason, but you can see it's at index 21, when the max players in my game is 20
The reason is because you didn't change panorama -> client in all cases, search your project for panorama and switch it to client.dll in every case, works fine after you do that
also you must manual map if you're not running in -insecure mode