Solved CS:S memory triggerbot help

Hexui Undetected CSGO Cheats Sinkicheat PUBG Cheat

Nucleus

Newbie
Full Member
Jan 13, 2014
13
134
0
the problem i am having is to do with team checks.

it works great vs. bots i dont shoot my team mates at all, but the second i get on a multiplayer server(vac=off)
it doesnt run the for loop and doesnt read the enemy information so i cant do a team check. here is my code so far i have been thinking that online the entitybase is different. it seems my program doesn't even enter the for loop :(
(found that out, using breakpoints)

C++:
	while(!GetAsyncKeyState(0x75))
	{

		if(GetAsyncKeyState(0x6))
		{
			toggle = !toggle;
			Sleep(100);
		}

		if(toggle = true)
		{

		MyPlayer.ReadInformation();

		for(int i = 0; i < NumOfPlayers; i++)
			{

			PlayerList[i].ReadInformation(i);
			std::cout << PlayerList[i].Team << std::endl;

			}

		TriggerBot();
		}else;
	}
}
thanks for anyhelp
and thanks Fleep for the tutorials
 

Heisa

Jr.Coder
Full Member
Nobleman
Jul 3, 2013
77
703
3
good thought let me try it out :)

edit: thanks alot man it worked :) was not even close to thinking of that!
No problem. It's not working online because the address is different. So if you search for it in an online server with vac disabled, you should be able to find it. And NumOfPlayers should be how many times it loops, depending on how many players are in the current server that you're playing in.
 

Heisa

Jr.Coder
Full Member
Nobleman
Jul 3, 2013
77
703
3
Maybe, you're not reading NumOfPlayers right. Remove the readprocessmemory of it, and use a number
 

Nucleus

Newbie
Full Member
Jan 13, 2014
13
134
0
Maybe, you're not reading NumOfPlayers right. Remove the readprocessmemory of it, and use a number
good thought let me try it out :)

edit: thanks alot man it worked :) was not even close to thinking of that!
 
Last edited:

Nucleus

Newbie
Full Member
Jan 13, 2014
13
134
0
No problem. It's not working online because the address is different. So if you search for it in an online server with vac disabled, you should be able to find it. And NumOfPlayers should be how many times it loops, depending on how many players are in the current server that you're playing in.
lol i feel kinda dumb not being able to figure that out, i said my self "it seems the program doesnt even run the for loop" i shoulda thought about the parameters of the for loop lol :trollface:
 
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