Source Code Counter Strike Source NetVar Offsets

Hexui Undetected CSGO Cheats Sinkicheat PUBG Cheat

keto

Dank Tier Donator
Nobleman
May 25, 2013
151
1,648
1
I'll try to update this list always as soon as possible.
Latest update: 21/03/15

Post is too long for a basic message, so I uploaded the entire list to Postbit (NetVar)
Code:
CAI_BaseNPC - 0
DT_WeaponCubemap
        baseclass: 0x0
        baseclass: 0x0
        LocalWeaponData: 0x0
        LocalActiveWeaponData: 0x0
        m_iViewModelIndex: 0x878
        m_iWorldModelIndex: 0x87c
        m_iState: 0x89c
        m_hOwner: 0x860

CAK47 - 1
DT_WeaponAK47
        baseclass: 0x0
        baseclass: 0x0

CBaseAnimating - 2
DT_BaseAnimating
        baseclass: 0x0
        AnimTimeMustBeFirst: 0x0
        m_flSimulationTime: 0x68
        m_ubInterpolationFrame: 0x74
        m_vecOrigin: 0x334
        m_angRotation: 0x340
        m_nModelIndex: 0x8c
        m_fEffects: 0x78
        m_nRenderMode: 0x7c
        m_nRenderFX: 0x54
        m_clrRender: 0x58
        m_iTeamNum: 0x98
        m_CollisionGroup: 0x350
        m_flElasticity: 0x244
        m_flShadowCastDistance: 0x248
        m_hOwnerEntity: 0x4d4
        m_hEffectEntity: 0x4d8
        moveparent: 0x18c
        m_iParentAttachment: 0x176
        movetype: 0x0
        movecollide: 0x0
        m_Collision: 0x198
        m_iTextureFrameIndex: 0x4c8
        predictable_id: 0x0
        m_bSimulatedEveryTick: 0x4c5
        m_bAnimatedEveryTick: 0x4c6
        m_bAlternateSorting: 0x4c7
        m_nSequence: 0x7b8
        m_nForceBone: 0x558
        m_vecForce: 0x54c
        m_nSkin: 0x518
        m_nBody: 0x51c
        m_nHitboxSet: 0x520
        m_flModelScale: 0x618
        m_flModelWidthScale: 0x618
        m_flPoseParameter: 0x61c
        m_flPlaybackRate: 0x540
        m_flEncodedController: 0x738
        m_bClientSideAnimation: 0x788
        m_bClientSideFrameReset: 0x588
        m_nNewSequenceParity: 0x78c
        m_nResetEventsParity: 0x790
        m_nMuzzleFlashParity: 0x844
        m_hLightingOrigin: 0x83c
        m_hLightingOriginRelative: 0x840
        serveranimdata: 0x0
        m_flCycle: 0x7c0
        m_fadeMinDist: 0x5c0
        m_fadeMaxDist: 0x5c4
        m_flFadeScale: 0x5c8

CBaseAnimatingOverlay - 3
DT_BaseAnimatingOverlay
        baseclass: 0x0
        baseclass: 0x0
        m_nSequence: 0x7b8
        m_nForceBone: 0x558
        m_vecForce: 0x54c
        m_nSkin: 0x518
        m_nBody: 0x51c
        m_nHitboxSet: 0x520
        m_flModelScale: 0x618
        m_flModelWidthScale: 0x618
        m_flPoseParameter: 0x61c
        m_flPlaybackRate: 0x540
        m_flEncodedController: 0x738
        m_bClientSideAnimation: 0x788
        m_bClientSideFrameReset: 0x588
        m_nNewSequenceParity: 0x78c
        m_nResetEventsParity: 0x790
        m_nMuzzleFlashParity: 0x844
        m_hLightingOrigin: 0x83c
        m_hLightingOriginRelative: 0x840
        serveranimdata: 0x0
        m_fadeMinDist: 0x5c0
        m_fadeMaxDist: 0x5c4
        m_flFadeScale: 0x5c8
        overlay_vars: 0x0
        m_AnimOverlay: 0x0

CBaseCombatCharacter - 4
DT_BaseCombatCharacter
        baseclass: 0x0
        baseclass: 0x0
        m_flexWeight: 0x908
        m_blinktoggle: 0xab8
        m_viewtarget: 0x8cc
        bcc_localdata: 0x0
        m_flNextAttack: 0xc28
        m_hActiveWeapon: 0xd70
       m_hMyWeapons: 0xcb0
Credits: Ni7r1x's NetVar Dumper

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