Solved Counter Strike: Source Detect If Player Is Touching Ground

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MangWTF

Newbie
Jul 19, 2012
4
212
0
Hello, I need help with CSS. I need to detect if the player is touching ground for a bunnyhop script. And no, just spamming space bar doesn't work. Thank you for any assistance.
 

Helios

Coder
Meme Tier VIP
May 24, 2012
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MangWTF said:
Hello, I need help with CSS. I need to detect if the player is touching ground for a bunnyhop script. And no, just spamming space bar doesn't work. Thank you for any assistance.
Knowing what language you're talking about would really help. And by the way, "spamming" space bar does work...
 

MangWTF

Newbie
Jul 19, 2012
4
212
0
Sorry I should've specified this, I'm using C++. And spamming the space bar does work, yes, but it's not efficient in getting speed.
 

Helios

Coder
Meme Tier VIP
May 24, 2012
207
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MangWTF said:
Sorry I should've specified this, I'm using C++. And spamming the space bar does work, yes, but it's not efficient in getting speed.
Ah. Yeah, you're probably right. I've noticed it's rather slow on most servers, there are exceptions though. Plus if you build up some speed it will work just fine.
 

MangWTF

Newbie
Jul 19, 2012
4
212
0
Helios said:
MangWTF said:
Sorry I should've specified this, I'm using C++. And spamming the space bar does work, yes, but it's not efficient in getting speed.
Ah. Yeah, you're probably right. I've noticed it's rather slow on most servers, there are exceptions though. Plus if you build up some speed it will work just fine.
Yeah I see what you mean by that, but it's like when Fleep compares colour aimbots against memory address aimbots, a colour aimbot is slow and uses a lot of memory, whereas an aimbot that uses memory addresses is very fast and efficient. That's why I'd prefer to use the detect ground touching method.
 

Helios

Coder
Meme Tier VIP
May 24, 2012
207
1,113
4
MangWTF said:
Yeah I see what you mean by that, but it's like when Fleep compares colour aimbots against memory address aimbots, a colour aimbot is slow and uses a lot of memory, whereas an aimbot that uses memory addresses is very fast and efficient. That's why I'd prefer to use the detect ground touching method.
Have you had a look/searched this forum?

ClickMeLink
 

MangWTF

Newbie
Jul 19, 2012
4
212
0
Helios said:
MangWTF said:
Yeah I see what you mean by that, but it's like when Fleep compares colour aimbots against memory address aimbots, a colour aimbot is slow and uses a lot of memory, whereas an aimbot that uses memory addresses is very fast and efficient. That's why I'd prefer to use the detect ground touching method.
Have you had a look/searched this forum?

ClickMeLink
No, but I'll have a look. Thanks.
 

nomad

Newbie
Full Member
Aug 2, 2012
13
242
0
If you are still looking for this PM me and I will give you some memory addresses that you can read which give you the x,y,z position plus x,y mouse angles. They are only readable though, Nothing I inputted ever stuck, meaning they were being overwritten by something which I couldn't find. But they are static and work for both multiplay and singleplay.
 
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