Chivalry Medieval Warfare : New project

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mullery

Newbie
Full Member
Oct 23, 2013
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Hello,

I've just started to work on the Chivalry game. I'm currently searching the pointers of differents interesting values.

By starting to look at my player stat in a local game I was already able to find some usefull stuff.

I've found were the health of the player is stored. It allows me to make my player invincible. But the value is stored in a different location at every rounds, so I think I should find the function who define the pointer address.

I don't really have an idea how to do it. I'll try with pointer scanner in CE, but as I saw about this feature it can take a while.

If people are interested working with me on this game, please contact me on this thread.

Bye.
 

mullery

Newbie
Full Member
Oct 23, 2013
6
172
0
Hello,

I've been able to find the location of the pointer who keep the health. I've made a little trainer where I can see the health of my player. A right click with the mouse allows me to refill the health completely.

It works perfectly offline. I tryed it online, but it seems the server send my health to my player from time to time. Anyway, I'm not interested cheating online.

My next goal is to find the position of my player. As this game is based on Unreal Engine someone has maybe any experience to find these value. It seems it's not so easy than with assault cube.

Thanks.
 

Rake

Cesspool Admin
Administrator
Jan 21, 2014
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If it's build on Unreal Engine you can dump the SDK with the Unreal Engine SDK Generator. It's somewhere on UC.
 

mullery

Newbie
Full Member
Oct 23, 2013
6
172
0
Hello,

I'm still working on the trainer. I've been able to find the adress of health and position of the first bot. I've updated the trainer. It starts to be nice.

Below my todo list of tasks :
- Find where is stored MouseX and MouseY of my player
- Find the array of pointers of all the enemies. I don't know if it make sense, but I don't think I want to search for the adress of each bots through the pointer scanning method. Maybe Fleep gave us a detailedl exemple on how to do it but I don't know which tutorial to watch for it. Any ideas ?

Thanks.
 

mullery

Newbie
Full Member
Oct 23, 2013
6
172
0
Hello,

This morning I'm happy. By looking at some values I've been able to locate the position of each bot in memory. It's very cool.

I think I've found the mouseX value but when I try to change it nothing happen.

I read something on the forum that this problem is not so uncommon.

Maybe I should use the World2Screen function but I don't think it's going to work because it's made for source engine.

Any tip ?
 

c5

Kim Kong Trasher
Dank Tier VIP
Dank Tier Donator
Jul 19, 2012
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Hello,

This morning I'm happy. By looking at some values I've been able to locate the position of each bot in memory. It's very cool.

I think I've found the mouseX value but when I try to change it nothing happen.

I read something on the forum that this problem is not so uncommon.

Maybe I should use the World2Screen function but I don't think it's going to work because it's made for source engine.

Any tip ?
Go have a look at UC, they have if not one then plenty of SDKs around there.
 

c5

Kim Kong Trasher
Dank Tier VIP
Dank Tier Donator
Jul 19, 2012
1,187
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Hello,

I've found a SDK on https://www.unkn0wncheats.me but I have no idea what I could do with it. If someone could tell me where to find some usefull tutorials it would be great.
Tbh, there aren't many around which would tell you step by step how to make use of the SDK. Look around, maybe you manage to find TheFeckless' blog which has a little tutorial on how to do something basic with it. I'd encourage you to research how the engine handles and what makes it possible to generate an sdk, then learn about a function called processevent, and then later about other classes such as pawns for example, and how to hook their virtuals, etc.
 
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