Solved Cant find player array in any other game other than AssaultCube

Hexui Undetected CSGO Cheats Sinkicheat PUBG Cheat

windows.h

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Sep 7, 2015
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Are there any other ways of finding the player array?

I was trying to find it in Piercing Blow
 

JewsusChrist

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Feb 14, 2016
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All you need to know how to find player array in any or most games
 
Last edited by a moderator:

Solaire

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Plenty of ways to find the player array. One is to get an entities health, get the instruction that accesses it, then backtrace to find the list.
 

niceone

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Thank you guys!
I will try it later this day, but i already watched the video.
It looks great, im curious to test it on my game.

Also this Forum and the videos are very nice!
You guys answered so fast and the videos from guided hacking helped me a lot to come to this point im yet in a few hours (Im completly new to Cheatengine, but i already found the xyz coordinates, the health and the name pointers (but this is a bit buggy))
 

Rake

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Jan 21, 2014
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Thank you guys!
I will try it later this day, but i already watched the video.
It looks great, im curious to test it on my game.

Also this Forum and the videos are very nice!
You guys answered so fast and the videos from guided hacking helped me a lot to come to this point im yet in a few hours (Im completly new to Cheatengine, but i already found the xyz coordinates, the health and the name pointers (but this is a bit buggy))
Welcome to team GH!
 

niceone

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Mar 26, 2016
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I have two questions to the method in the video -

The first:
Is there a way to find similar values from unknown players (the players exists in the game but i dont have a adress from them) - like health or the name?

And the secound:
Is there a fast and easy way to find all the pointers to the adresses that represent the same values?
Like a schema, or can i calculate the pointers from one pointer i found?

Thank you!
 

Lukor

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To the first one:
Usualy you can use the address of your Health to find the so called entityList which holds all the players currently on your game.
Just take a known address and do a pointer scan.
Do the typical things to check if the pointers are right even after game restarts.
Check wich pointers do have the right "last" offset to your health.
There should be other pointers wich do have this offset as the last one too.
These could be pointers to the entityList with your players offset (on local game usualy 0) and the offset to your health.
So they could look like this game.exe+offset | playerOffsetInEntityList | healthOffset

I hope this helps
 

Nazalas

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To the first one:
Usualy you can use the address of your Health to find the so called entityList which holds all the players currently on your game.
Just take a known address and do a pointer scan.
Do the typical things to check if the pointers are right even after game restarts.
Check wich pointers do have the right "last" offset to your health.
There should be other pointers wich do have this offset as the last one too.
These could be pointers to the entityList with your players offset (on local game usualy 0) and the offset to your health.
So they could look like this game.exe+offset | playerOffsetInEntityList | healthOffset

I hope this helps
Note: Checking that the last offset is the same as it was for your entity assumes that you and the enemy are using the same class. This may not always be the case.
 

niceone

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Mar 26, 2016
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I have two images with the HP from two diffrent players here, they both have the same last offset, but i dont know how to find the next players HP.
Sorry, i dont understand it, if you already wrote it down above.
Can you show an example to me with this two pictures?



 

Rake

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Jan 21, 2014
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I have two images with the HP from two diffrent players here, they both have the same last offset, but i dont know how to find the next players HP.
Sorry, i dont understand it, if you already wrote it down above.
Can you show an example to me with this two pictures?




The offset on the top is the last one, not the one on the bottom :)
 

niceone

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Mar 26, 2016
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Oh fail sorry i didnt know that.
So i try it again:

I have two values from the same player, the HP and the X coordinate - how can i find the values from the other blue players?



 

Rake

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Jan 21, 2014
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Oh fail sorry i didnt know that.
So i try it again:

I have two values from the same player, the HP and the X coordinate - how can i find the values from the other blue players?



Generally speaking if these 2 variables were in the same structure the addresses in red would be the same and this would be your player base address.


To find values for other players, you would do the exact same thing you did for your local player, if you and the enemy are of the same class, the offsets will be the same.
 

b1el155

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Aug 26, 2017
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Pegue o PlayerBase, coloque um breakpoint sobre ela, veja onde ela é acessada, hook na funçao, e veja se todos os cEntities estao passando sobre ela!

English Translate:
Grab the PlayerBase, put a breakpoint on it, see where it's accessed, hook on the function, and see if all cEntities are passing over it!
 
Last edited:

Traxin

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Aug 3, 2015
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Pegue o PlayerBase, coloque um breakpoint sobre ela, veja onde ela é acessada, hook na funçao, e veja se todos os cEntities estao passando sobre ela!
English please.
 
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