Solved Can you debug/memory scan manuallly?

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Kalist

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Jul 5, 2015
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I was wondering if you could memory scan without those detectable debuggers/programs such as Cheat Engine and Ollydbg. Could you search for them in a more secure way? I've been banned from games simply for using cheat engine / ollydbg in singleplayer on Steam.
 

ranseier

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same question here.
any information about how to make cheat engine undetected?
 

Broihon

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I was wondering if you could memory scan without those detectable debuggers/programs such as Cheat Engine and Ollydbg. Could you search for them in a more secure way? I've been banned from games simply for using cheat engine / ollydbg in singleplayer on Steam.
Of course you can just use ReadProcessMemory/WriteProcessMemory instead of CE or if you're internal c++-casts. Anticheats can detect that though.
 

Solaire

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Best thing you can do is to write your own memory scanner. Cheat Engine is open source, so you can see how they did everything.
 

Kalist

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Wouldn't that require you to have knowledge of reverse engineering on a professional level? Searching for static memory addresses in a game? I imagine it would take years to find addresses manually instead of letting Ollydbg do it. Maybe it's easier to just turn off VAC and use the debuggers? Heard people managed to get around the problem that way. It's just that I've never seen anyone attempting to locate memory manually, maybe because it's too daunting a task?
 

Obsta

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VAC has never bothered me whilst i've used the public binary for CE, so imo it's not really a issue.

Cheat Engine is open source
@Kalist Recompile it, if you're that paranoid, compare the checksums. I believe this is truly overkill though.
Just do all your debugging in offline mode with sv_lan and insecure enabled.

Oh and of course, don't forget the tin foil hat ;)
 

Solaire

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Wouldn't that require you to have knowledge of reverse engineering on a professional level? Searching for static memory addresses in a game? I imagine it would take years to find addresses manually instead of letting Ollydbg do it. Maybe it's easier to just turn off VAC and use the debuggers? Heard people managed to get around the problem that way. It's just that I've never seen anyone attempting to locate memory manually, maybe because it's too daunting a task?
Writing a memory scanner is not as hard as you may think it is :p. Just use VirtualQuery, and scan each good page for your value. As for writing a debugger like Olly, there are several libraries out there that let you convert Assembly opcodes into their mnemonics. The rest is writing the debugger, and there's plenty of information around the net on that topic.

As for finding pointers, scan for addresses, read their values, check if the value matches your dynamic addy. If it does add it to the list of pointers.

You wouldn't need tons of RE knowledge, just a will to learn and expand.
 
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